QMarines Readme Version 0.99.91 Beta Release 2 =============== New Stuff --------- Since 0.99.91 - Quick bugfix release - Bug with weapon staying down when it should come up fixed - Bug with game crashing may be fixed. One of the testers tracked it down to a memory leak, and I think I may have fixed a memory leak. Whether or not this fixes the bug, I don't know, but for now, I at least fixed a small memory leak. Since 0.99.9 - First Public Release General ------- Welcome, all, to QMarines. This is a culmination of most of my free time for the last, oh, few months or so. I've really enjoyed making it and playing it so far, and I hope you do as well. First of all, THERE IS NO MULTIPLAYER. Let me say that again if you didn't catch it. THERE IS NO MULTIPLAYER. AT ALL. If you want to play multiplayer realistic Quake2, go and download either Action Quake2 at http://action.telefragged.com, or go get Navy Fortress at http://www.planetquake.com/nf. Both are awesome mods. Something else I'd like to get out of the way. QM is still a beta. There probably are bugs that I haven't found. I hope not, but still, there probably are. If you find one, or if the thing doesn't work at all, feel free to e-mail me. Also, don't email me with a bug that is already listed below in the Known Bugs section, or on the buglist that is rapidly updated at http://www.planetquake.com/qmarines. A big, big thanks to all of our beta testers. You guys have been really helpful to the mod. I would try to list you all here, but I don't have room. Check the credits for more information on those who have helped to make this mod possible. Enjoy! Psykotik Installation ------------ Unzip the archive to \QMarines. For most users this should be C:\Quake2\QMarines. Now, customize the QM autoexec.cfg file to your liking. Then create a shortcut to Quake2. The command line is: quake2.exe +set game "qmarines" +set deathmatch 0 +set coop 0 +map base1 To start you off at the beginning of Quake2. Enjoy! Playing ------- Everyone, PLEASE, PLEASE, PLEASE read the FAQ up on our website at http://www.planetquake.com/qmarines. This should answer most of your questions. If you email me with a question that is answered in the FAQ or on the info pages, I will delete your email, without thinking twice. Don't. It's a great way to get on my bad side (as many emails as I have to read each day, you'd feel this way too). Also, check out the files in the docs directory off of your QM directory after you have unzipped the mod for some more info (abilities of different ranks, realism cvar settings, info for map developers Known Bugs ---------- QM REQUIRES some hefty hardware to run. I do a lot more calculations per frame than the original Q2 does. Also, playing QM without 3D acceleration is NOT recommended, as software mode has NOT been officially tested by myself. In general, the system requirements for QM are a lot more like the system requirements for Half-Life than those for Quake II. IF your PC can't take it, it may crash. I've developed on a Celeron 400 w/ 128 megs of ram, SB Live! PCI sound, and Riva TNT2 Ultra 32MB AGP, so that can be considered the "Recommended" system. The Sniper Rifle at times is not very accurate. First of all, crouch before firing it. Also, there may be a software bug behind it. I'll work on it for version 1.0. The rank icons on the status bar pictures have been updated, but the rank icons on the skins have not been updated. This will also be fixed in version 1.0. I've received reports of a bug where the game crashes upon respawn. Neither I nor the person who reported the bug has been able to reproduce this bug, so I'm hoping it was a glitch with their computer. Also some reports of crashes and errors when loading saved games. I think I have this fixed in the latest version, but if I don't, tell me your problems. Credits/Thanks -------------- To everyone on the QMarines team, you guys generally kick ass. To the Action Quake2 team, cause you guys kick ass. Definitely. If anyone reading this doesn't have Action Quake2, crawl out from under the rock you're hiding at, and go to action.telefragged.com. Some of the best modellers I've seen in a looong time here! To Democritus and the entire Navy Fortress crew for letting us use their badass shotgun. Check them out too at www.planetquake.com/nf. To Daz, who made the TOTALLY AWESOME Paranoid Marine player model, the official PPM of QMarines. To 3Fingers, who made the Combat Pack Ultra, which some of the graphics and sounds in QM are taken from. To Saxxster who provided accurate marine ranks and a website with good graphics of the emblems. To Gaist Heidegger who gave the idea for the Knife and Decoy. To all my friends, for keeping me together and preventing me from losing it while most of my life goes straight to hell. And last, but DEFINITELY not least, to id Software, for making a tight game, and then releasing the source code to the game dll.