================================================================ Title : The SoulSword Filename : Sword.txt Author : Ryan Conner Stoughton Email Address : ryan_de_canada@hotmail.com Description : GIVE ME NO CREDIT! 99% of the credit goes to DAE|\/|ON and The Genestealer! DO NOT e-mail me about how great this weapon is UNLESS you like it because of how I changed it! This sword code is based on the Hellsword by DAE|\/|ON (daemon6@rocketmail.com) The models are based on id's axe and the vorpal sword by the Genestealer (sslique@io.com). THANK YOU BOTH! Differences from the Hellsword: Mana only regenerates when you have either the Sword or the Spikes selected. When the Spikes are selected, mana regenerates and you can see it. The Sword and Spikes are all in the standard weapons loop (and reverse loop) Mana also carries over between levels. The original Hellsword (as opposed to Hellspikes) is GONE! The axe model has been changed to the sword model. The new axemodel is a combination of the Axe Hand and the Vorpal Sword pickup model. The old axe sound has been replaced with the Hellsword woosh! Playtesters Sean Stoughton Dave Pattenden Rémi Cayouette Serge Cayouette Finally I'd appreciate it if someone sent me a little info on the grenade launcher (specifically what .qc file holds the info on its distance firing). Also I'd like to add a stab and an arcing slash (like the original vorpal sword), but I'll need to know where the QuakeC is for adding new swings, as well. ================================================================ * Play Information * Single Player : Yes Cooperative : Untested Deathmatch : Untested Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Monsters : No New Demos : No New Models : Yes QuakeC Patches : Yes * Construction * Base : DAE|\/|ON's Hellknight Sword and The Genestealer's Vorpal Sword Editor(s) used : Quake Army Knife, Version 4.06 and qME Lite. Known Bugs : The Reverse weapons switching (impulse 12) only goes DOWN, it doesn't loop back to the Thunderbolt (could somebody please e-mail me a new CycleWeaponReverseCommand, please?) It hasn't been tested in multiplayer yet, but I think it will work. Build Time : A couple of weeks (actually about 20 hours, over the course of several weeks. This is my first real QuakeC-ing and Modeling expedition). Comments : I'll add the Ycam (chasecam) as soon as I remake the player .mdl with the new sword. I'll also wait till then to debug it in multiplayer.