---------------------------------------------------------------------------- The Strogg War - Beta v0.30 ---------------------------------------------------------------------------- You need Quake II v 3.20! I think you know how to run a mod (quake2.exe +set game tsw +set basedir x:\quake2). ---------------------------------------------------------------------------- Read manual.txt to get the knowledge of the basic functions of TSW! ---------------------------------------------------------------------------- v0.30-Improvements: ECONOMICS : You have to pay for your units and buildings now. Build an energy-converter and a refinery. The converter extracts thermal energy from the ground and converts it to plasma-cells. These cells are transported to the refinery (now still with a hack). There they are refined and made to money or energy- cells which are used to power other buildings. weapon-range : The weapons have all a limited range now, also the railgun. No more first-person-railgun-snipers! Try them all out to get the idea. changed team size: I've changed the size of the teams to one guy, so the one you do select is the one you do control. visible selection: I've added a selection marker that shows you which unit you are pointing at and which one you've selected. The idea is by 'QuakeStyle' (quakestyle@optusnet.com.au). re-added fake- : The fake-airstrike is back. Enter'cmd fakeairstrike' airstrike at the console to get a payload of paratroopers from the yellow team. To simulate a bit of single-player. Improvements: cvar added: Two client-side vars have been added. They are for the fog. opengl_fog: enables fog when you run standard OpenGL glide2_fog: enables fog when you run the MiniGL-Driver and have the glide2x.dll If you have problems running the game, even if you have the hardware and the drivers, you can now disable the fog. The vars are independent from each other, so you can enable both fog-vars (you'll only get the fog of the actual video- mode). usage: set values: 0 - disables fog 1 - enables fog AI bugfix: now they don't get crazy when staying at one point time-limit: the timelimit is now really the point from where the game checks if only one team is left building- placement: If you call the building, the future construction is displayed as a black, transparent model. Now you can't place multiple buildings at the same position. Added a check for the sky. If the cursor can't see the sky above him, it becomes red. So the Viper doesn't get stuck any more in the walls. QWar2-support: QWar2-maps are supported now. Just load them with the 'map' command. You can play red and blue teams. The map will need a lot of sky to work. color-skins: I've added colored skins for all final models. Now you can see to whom a building belongs. Two teams have been removed: black and white. dll-framework: The units and buildings have been placed into the extra dlls. If you don't like one of the unit-typed, then just open the dlls.ini and delete the specific line. For all you coders out there: I'll release the code of the framework if it's definite. new-commands: You can tell new commands to your teammates: In observer- mode, press the command-cycling-buttons (standard: 'o'+'p') until you get the new green symbols. The commands are: -remove from team: point at the guy you want to get solo and press order-apply (std: space), now he is solo and can move freely. -add to team: select the guy you want to add (with mouse or key-selection), point at the target-team and press order-apply. The symbols should show you what is for what. ---------------------------------------------------------------------------- * Copyright / Permissions * This demo is (c) copyright by Shattered Wings and Dirk Fahland 1999. You are NOT allowed to commercially exploit this work, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. Just to make it CLEAR: To use this work on any medium other than the internet or BBS, you must email me and get my permission. I don't mind letting non-commercial publishers use it, just ask me first. You MAY distribute the whole ZIP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. Neither me nor any of the team-members listed on the team-page of "The Strogg War" is responsable for damages or problems that arrive to your hard- or software by the use of this product. Install and execute the files at your own risk. ---------------------------------------------------------------------------- Again, if you have question, bug-reports, suggestions: send me a mail (gpig@berlin.sireco.net). On the bug-reports: please tell me how to reproducde the error (maybe include some hard-/software specs). Enjoy, Dirk 'gpig' Fahland