================================================================ Title : Mersault's Castle Filename : castle.bsp Author : Joshua Blackburn Email Address : mersault@concentric.net Description : This is my first attempt at a Quake 2 map so it's not very elaborate. Still, I think it looks good enough for my first try. It's basically a three story, four corner castle-like structure with an open-sky roof. You can find all Quake 2 weapons in here as well as one quad damage and one invulnerability. It was designed exclusively for Deathmatch play, although there is a single player start. Compile Machine -- P166, 32 mb RAM 728 brushes, 125 entities qbsp3 -- 0:00:48 qvis3(testlevel=4) -- 2:49:33 qrad3(extrasamples=true) -- 1:00:44 total compile time -- 3:51:05 05/23/98 ================================================================ * Play Information * Single Player : No (single player start included, but only to look around) Cooperative : No Deathmatch : Yes (10 deathmatch starts) Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : No QuakeC Patches : No * Construction * Base : From scratch. Editor(s) used : Quake Army Knife, Version 4.07 Known Bugs : A wedge-shaped hunk of metal inexplicably appeared on my ladder on the top floor, but it's not that conspicuous. Other than that, none. Build Time : 4 days (on and off).