================================================================== Title : GRINSPQ1 - Castles of Stroggos Filename : grinspq1.BSP first level grinsp1b.BSP main level grinsp1c.BSP middle level Version : 3.6.98 Author : Brian Griffith AKA Grin Reaper AKA Grin (in Deathmatch) Email Address : grin_reaper@geocities.com Home Page : http://grc.quake2.com/grin http://www.geocities.com/timessquare/alley/9812 Other levels by author : The Cryogenics Facility (Q2 DM) (it sucks :) Description : This is my first single player level set, which is based in a castle/military complex on Stroggos. There are 3 levels, but only because my computers couldn't handle compiling the whole thing in one level :( I hope you enjoy this level set, and if you do (or don't) please feel free to email me your comments. I hope it doesn't end too abruptly, but it is supposed to lead into a sequel. Have fun! ======================================= THE STORY: INTEL BRIEF: A class C Viper Cargo ship will take you to the drop zone just outside a Strogg military and castle complex. It is suspected that the remaining Strogg are housing huge interstellar space-craft armed with advanced biological weapons, and have plans to leave Stroggos and assimilate ours and other worlds. Your mission is to infiltrate the complex, locate the mothership on the ground, and board it before it takes off into hyperspace. Several tools will be at your disposal: your marine issue blaster and shotgun, and all the Strogg weapons and ammo concealed at your destination. Also, USMC explosive devices have been dropped to critical points on the surface by Viper Stealth drop ships. Use these devices blow holes in walls to access new areas or to disable the Strogg armament. Just walk up to one to arm the charge, step back, and watch the show. These explosive charges may be vital to completing your mission intact. SECOUNDARY OBJECTIVES: Over a dozen of our best soldiers have been dropped to the area on the same mission. None have returned. We suspect most have been killed or captured, and all survivors to be insane. If you encounter an USMC marine proceed with caution. Get all the recon. information you can from the marines and then execute them, believe me, its for their own good. And marine, there's a big reward in it for you, but that's IF you make it back to base alive. A successful mission will be a critical blow to the Strogg collective, a failure may result in the slaughter of countless millions. And soldier, go give 'em heck! END BRIEF ======================================================================= Additional Credits to : rust - www.planetquake.com/rust Q2 Green Ribon Campain for 'cloaking' my site Ben Morris for Worldcraft 1.6 Quake Prefab Park 2 Robert Duffy for QERadiant :) id Software for the most kickass games ever & for letting us edit them. prefab credits : AzrKnight - Fan prefab and others If I forgot others, sorry. I'll give you a plug on my site. The Playtesters : 90% of playtesting by me. also thanks go to: Alex "Axel Dawg" McPhaden Michael Salo and Derek Heaman ======================================================================= * Play Information * Game : Quake 2 Single Player : YES Cooperative : No Deathmatch : No (1 DM start in grinspq1.bsp) Difficulty Settings : YES New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : new map from scratch Build Time : Endless hours of design. I can't wait until I get better at this so I can release these levels faster. About 2 1/2 months. Editors Used : Too many :). WC 1.5b /w Q2 upgrade (crap) for initial construction. QERadiant (slow) at first to do surface props and WC 1.6 after I eventually registered :) Computers : 166 MMX, 32 MB Ram, 1.6 gig hd. Pure3D (sloooo...) 200 MMX, 32 MB RAM, 2.3 gig hd. (..ooooow.) Known Bugs : -At the very start, If you shoot the gunner, the castle gate doesn't close, therefore ruining the first mission. I should have fixed this. -Func_rotating entities seem to disappear in SW. -If you pause the game after you set an explosive charge, the countdown sound will continue, but the actual time will not. Moral: Once she's armed, step far back 'til she explodes. * How to use this level * Make a "maps" directory in ../quake2/baseq2 and copy the level into it. In Quake2, bring up the console and type in: "skill %" (0=easy 1=medium 2=hard) "map GRINSPQ1". * Copyright / Permissions * This level is (c) copyright by Brian W. Griffith 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. Just to make it CLEAR: To use this level on any medium other than the internet or BBS, you must email me and get my permission. I don't mind letting non-commercial publishers use my levels, just ask me first. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * ftp.cdrom.com and its mirrors visit http://grc.quake2.com/grin for download links.