UNZIP THIS ARCHIVE TO YOUR QUAKE2 BASE DIRECTORY i. e. "c:\quake2" this is because it requires a custom sky. Then, go to the console in q2 by pressing the '~' key in q2. Then type in "map hellcrt" to load my map! If you get a hall of mirrors effect e-mail me. ================================================================ Title : Courts of Hell Filename : hellcrt.bsp Author : Paris Miles (Rogue on Quake 2) psmiles@mssl.uswest.net Description : This is a DeathMatch map of a real place, can you : guess where? Anyways, it is slow on crap computers : but runs just fine on anything above or equal to : a true Pentium 133. It was made with Worldcraft 1.6a : If you don't have gl get it because it makes more : difference in this map than any other i have seen. ================================================================ Play Types, etc.. Number of Players : 5-13 (11 DM starts) Single Player : For debugging Cooperative : No Deathmatch : Yes 3Wave CTF : No Times & info.. Finish Date : April 15, 1998 Known Bugs : Sky appears on part of bridge when looking from start corner. Build Time : 6-7 weeks (Hey, I'm honest) QBSP3 Time : 45 sec QVIS3 (lv. 4)Time : 2.5 hours QRAD3 Time : 2 hours Total brushes : 1608 Net brush count : 1246 (non entity) Build Machine : Genuine PII 266 w/ 64 MB RAM and 350 MB HD space Do not modify this map or txt and include this txt with hellcrt.bsp. Do not give it away, and don't try to make money off it as id made it illgal. p.s. it is my school "Hellgate" located in Missoula, MT