================================================================ Title : Fingers' Fifth Single Player Quake level: The Secret Installation Date : 11/20/97 Filename : ikspq5.bsp Author : Iikka "Fingers" Ker„nen ("„" is an "a-with-two-dots"... "ä" in html) Email Address : ikeranen@mail.student.oulu.fi Home Page : www.planetquake.com/ikq/ (visit there!) Snail Mail Address : Iikka ker„nen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : While named "ikspq5", this is not a sequel to other ikspq levels, and is not designed to play after you have got weapons from other levels. Also this time it doesn't support Ikguns, as the overall weapon setup in this level is pretty light. Plot : After finishing that big slug in the end of Quake, you think "AwwCool! I saved the Earth!", get home and start to spend your days by watching TV. Very peaceful, except for the 3000 extra levels you sometimes got to blaze through. Then some day the military fellas (tm) call you... Those idiots have stored all kinds of Quake stuff in a hidden base, and now they got some accident that released Quake Mind Gas (tm) turning the crew into Blubbering Idiots (tm), and apparently some monsters had been stored alive... You're to clean it up. After you get it done, the world is finally free of dangers coming from Quake's dimension. You wish Earth doesn't get attacked by somebody else too soon... But you have that feeling, you know.. Prepare for Quake 2! Additional Credits to : ID for providing me some challenge. :) Trey and Chris for doing Quest. Dan Silva for creating Deluxe Paint early 80's. All friends who have given me support. ================================================================ * Play Information * Single Player : Yes, definitely. Cooperative : Yes, but only 4 coop starts. Deathmatch : No. Difficulty Settings : Yes, nightmare is very nice. New Sounds : No New Graphics : All (94) new textures. Texture wad on my page... New Music : No Demos Replaced : Get demos for all my levels on the same page... * Construction * Base : New level from scratch Editor(s) used : Quest 1.1 Qube QBSP, VIS Modified Qube LIGHT Deluxe Paint II-PC (c) Electronic Arts 1985, 1988 Imap Image Alchemy Newwad Pen&Paper Known Bugs : Some strange things in Quake: If you type "restart" while alive, one health box disappears (use "map ikspq5" instead); on high resolutions (slow), one little jump becomes impossible. (normal 32u up) Build Time : Two Weeks (tm) ... Over 40 hours methinks. Texture Wad used : ikbase.wad Compile machine : P150 with 48M (DOS) QBSP Time : 26 min Light Time (extra) : 14 min VIS Time (level 4) : 7 hours Brushes : about 2100 Entities : Not many.. About 400 Monsters (e/n/h) : 46/69/93 Models : 44 Running speed (timedemo): 29 fps on my P150/48M/D-stealth/vid_mode 1. * Other Info * Play this level on the highest resolution you can... It looks way better in 640*480 than 320*200. Just switch it to lower for jumps. :) Check out my homepage http://www.planetquake.com/ikq/ for more levels, and AirQuake TC. * Copyright / Permissions * All the artwork and architecture in this level is made by me, so I have the rights to do anything I want with it. CD-ROM publishers and other commercial people need my permission before they can distribute this level. Also I wouldn't mind getting $1000 or so. :p Actura Software MAY NOT do anything with these files. Public distribution via Internet/BBS's without charging money is accepted, of course. * You really did read this far? *