Monday 23rd Febrary, 1998 ================================================================ Title : Mutated! Filename : mutated.bsp Author : YooShin Yang Email Address : yooshin_yang@hotmail.com Map description : Uhm.. my fourth small Quake 2 map for Single Play and first for DeathMatch / Co-op Play. Blahs : This one's made for "Best Of The Net" Level Design Contest and that's why it bears so much resemblance to id's original Quake 2 levels. I had fun while imitating id's levels and adding some of my own. I hope you have just as much fun while playing. This map is made in gamma level 2 and *I* think it looks best in that brightness. Of course, if you don't like it, change it appropriately. As always, feedbacks are welcomed. Especially if anyone plays DM or Co-op with this map, I'll be appreciated if he could send me some demo of it. As this was my first planned-before-making level, I think it has much more inter-connected structures than my previous levels. Well, you're the judge. :) Other maps by me : For Classic Quake - Sadistic Blue (sblue.bsp) SP For Empires TC for Quake - Into the Empires (start.bsp) SP/DM - Before Technophobia (emp1c4.bsp) SP - Technophobia (emp1c5.bsp) SP For Quake 2 - The Hideout (hideout.bsp) SP - Death Is Not Worth Trying (deathis.bsp) SP - Fatal Opportunity (fatalop.bsp) SP * All maps can be downloaded from ftp.cdrom.com and its mirror sites* Additional Credits to : id Software (You know why..) Tim Willits (who made base?.bsp, which were the inspiration for this map.) Yahn Bernier (for BSP) Thanks to : Matt (for all those great compliments he's given to me. Thanks, Matt ;) - www.planetquake.com/spq2/ All the SPQ/SPQ2 Reviewers who've reviewed my humble levels. All the people who've sent me feedbacks on my levels. Every people who knows me - You, and you, and you, and you... And especially, those who'll die in this level. ;) ================================================================ * Play Information * Single Player : Yes Cooperative : Maybe - 3 co-op starts, but I'm not sure about the triggers & helps & items & etc.. So, co-op play may not work. Sorry. Deathmatch : Yes - 5 DM starts. Full DM support; all buttons/doors removed, all weapons present, Quad/Invul. present. Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Track No. : 4 * Construction * Base : New level from scratch. Editor used : BSP 0.90b - 0.93b / MS-Dos Editor / Notepad - BSP can be found on BSP Headquarters (http://bsphq.telefragged.com/), so please don't ask me what editor I'm using and where to get it. Known Bugs : Mutants' hands(?) are sticking out through the walls. Some damn HoM (Hall of Mirror) effects, and clearly visible ones at that! :( - couldn't get rid of this one. Sorry. If anyone out there could clarify exactly what's causing this, please E-Mail me. Build Time : A week. Texture WALs used : Quake 2 .WALs - E1U1, E1U2, E1U3 and a little E2U1 Compile machine : P166, 32M RAM BSP Size: : 1304 Brushes ----- QBSP3 : 74 secs QVIS3 -level 4 : 1940 secs QRAD3 -bounce 40 -extra : 1374 secs * How to play this BSP * 1. Put mutated.bsp in 'baseq2\maps' directory under your Quake2 directory (without quotes, create one if it doesn't exist.) 2. Start Quake2, set you skill level and enter 'map mutated' (no qutoes!) in your Quake2 console. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Empires TC is (c) by Empires TC Team, 1997. (Visit 'www.mcs.com/~vharvey/empires/' for more details.) This map, mutated.bsp is (c) by YooShin Yang, 1998. You may distribute this .BSP freely via internet, provided you include this .TXT file and leave the archive intact. If you'd like to use this .BSP file in any other way, please contact me via E-Mail. If you let me know and give me a credit, I'll probably give you the permission to use.