=================================================================================== February 8, 1998 =================================================================================== Title : Red Penitentiary Filename : redpen.bsp Author : T. H. Johansen Email Address : thajohan@online.no WWW Homepage: : http://www.cris.com/~torjoh Date of release : February 9, 1998 Description : Full single player Quake II map. Also supports DM play. Additional Credits to: Id Software, for Quake II. Nothing even comes close. Robert A. Duffy for his excellent work on QERadiant 1.0b (Version 1.0 Beta; Originally based on QE4 4.0b, Mr. Duffy's e-mail is: raduffy@gte.net) Check out http://www.planetquake.com/qeradiant/ for more info. ========================================================================================= * Play Information * Game : Quake II Level Name : Red Penitentiary File name : redpen.bsp Single Player : Yes. Cooperative : No. Deathmatch 2-8 Players : Yes. Difficulty Settings : Yes, all of them. New graphics : No. Anything else new: : No. * Construction * Base : New levels from scratch. Build Time : About 5 weeks Editors used : QE4b and QERadiant 1.0b (build 036-041). Compiling utilities released by id software. Compilation: Qbsp3 build time: 217 secs Qvis3 (full) build time: 5810 secs Qrad3 -extra build time: 1586 secs Average clusters visible: 139 ============================================================================================ Platform used : PII-266 w/64 MB RAM running WinNT 4.0 SP3 Known Bugs : None known. -------------------------------------------------------------- The plotline for this map is the following: -------------------------------------------------------------- The USMC command central has got reports of captives held in imprisonment in a heavily fortified Strogg installation called the "Red Penitentiary". Unfortunately, getting into this prison will be quite a challenge, as it's guarded also by several laser grids which must be shut off before attempting to get inside. You take on the responsibility to wipe out this secret penitentiary, relieve the imprisoned inhabitants from their pain, and also find a way to shut the place down. Permanently. Good luck! --------------------------------------------------------------- * Loading information * To load this Q2 map: - Put the "redpen.bsp" in the /quake2/baseq2/maps/ directory. - Start Quake2 as you usually would do. - Pull down console, type "skill 2" (or "skill 1" or "skill 0"). Press enter. - Then type: "map redpen" to begin. (Do not type the quotation marks) * Copyright / Permissions * This level is (c) by T. H. Johansen (Tef) 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. You may not use this map as a base for additional levels. *Archive info* Archive filename: redpen.zip * Where to get this archive * ftp.cdrom.com and mirror sites * Other levels by Tef * For Quake 1: 1. "Altar of Pain" (tef_aop.zip, v.2 Nov. 1996) 2. "Slime Ground" (tef_sg.zip, Oct. 1996) 3. "Spawn City" (tefdbl.zip, Dec. 1996) 4. "Water World" (tefdbl.zip, Dec. 1996) 5. "Into Oblivion" (tefdbl2a.zip, June 1997) 6. "Elemental" (tefdbl2a.zip, June 1997) 7. "Nostalgia" (tefdbl2a.zip, June 1997) 8. "Halls of Artemis" (tefdbl3.zip, October 1997) 9. "Apollo's Domain" (tefdbl3.zip, October 1997). All these maps may be found on ftp.cdrom.com and mirror sites. Read about my maps on my homepage: http:\\www.cris.com\~torjoh\quake1.htm *More background on making this map* It's my very first try at a Q2 map. Although it may not be as "professional looking" as I would have liked, I think I've learned a lot. I also had to learn two new editors in the process (QE4b and QERadiant). Luckily these editors are truly great, so they were not too hard to learn, after having used QuMa for classic Quake all my editing life. Actually, I remember I was very surprised and pleased when I first loaded up the original QE4 (from id) and found that it was remarkably similar to QuMa. IMO, the "Z-checker" system found in these editors is far more intuitive and productive than having all these cluttered 2D-views (as represented by, for instance, Worldcraft and Qoole). Nothing wrong said about those other editors, though :). One last note about the map: I don't have a 3dfx card, so I really can't judge the colored lighting used in this map. I'm sorry about this, so if the colored lighting sucks, I have a very strong reason. I guess this shouldn't matter too much. OK, enjoy and give me a comment if you like. Always nice getting some feedback (thajohan@online.no). T. H. Johansen, February 1998. ---------