================================================================ Title : Toxin Processing Filename : toxin.bsp Release Date : March 21st, 1998 Author : SurfBard URL : http://home.nycap.rr.com/surfbard/ Email Addresses : surfbard@nycap.rr.com Description : A medium-small sized DM2 for up to 8 people. Based loosely on the waste# levels of Quake 2. Includes some cool lighting effects, air duct crawling, and just enough detailed "decoration" structures to make the map real. Other Maps : Mountain Laboratory (mtnlab.bsp) The Refinery (refinery.bsp)[90% at Talon's Strike] Ajin Mines (amine.bsp) ================================================================ * Play Information * Single Player : For exploring purposes only... Cooperative : No Deathmatch 1-5 : Yes Deathmatch 5-16 : More than 8 players would result in a complete and utter fragfest. Difficulty Settings : No New Sounds : No New Graphics : No New Music : I wish Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Qoole v2.34 Test Known Bugs : A few little "orange dot" seams that couldn't be patched, even after I devoted 3 hours to them. Build Time : 3 days, about 4-5 hours a day Texture Wad used : Quake 2's base wad Compile machine : Intel Pentium 166MMX, 32mbRAM QBSP3 Time : 45 seconds QVIS3 Time : 30 minutes QRAD3 (-extra) Time : 30 minutes