; Oz .ini file ; Setting any value higher then 250 will be reset to 250 ; automatically (except the grappling hook) by the game : because the Half Life hud will wrap numbers around once ; you go past 254 units. [Player] suitchargercapacity=30 healthchargercapacity=50 healthkit=15 battery=15 starthealth=100 startcharge=0 maxhealth=100 maxcharge=100 ; The jumpheight variable simply multiplies the normal height of ; of the jump for the player. Think of it as a factor. 1 is the ; normal, while 3 is 3 times the height. Scale is from 1 - 20. jumpheight=1 ; The fallingdamage entry is used for turning off and on falling ; damage. A value of 0 means falling damage is ON while anything ; else means that falling damage is OFF. fallingdamage=0 [Grapple] ; This is for the offhand grappling hook, used with the command "+hook". ; You may disable the hook with the disable variabe. 0 is enabled, 1 ; is disabled (but why????) airspeed=1500 waterspeed=1000 dragspeed=700 damage=10 disable=0 [Disabled Weapons] ; The crowbar is always enabled. ; A value of '1' indicates the weapon is disabled from the game. ; It will not spawn, and if you try to give it to the player ; in the [Starting Weapons] section they will NOT have it. glock=0 357=0 mp5=0 shotgun=0 xbow=0 rpg=0 gauss=0 egon=0 hivehand=0 hgrenades=0 satchels=0 tripmines=0 snarks=0 [Starting Weapons] ; The crowbar is always given automatically. ; A value of '1' indicates the weapons a ; player will start with. glock=1 357=0 mp5=0 shotgun=0 xbow=0 rpg=0 gauss=0 egon=0 hivehand=0 hgrenades=0 satchels=0 tripmines=0 snarks=0 [Starting Ammo] ; Amount of extra ammo or items a player will start with. 9mm=50 357=0 shells=0 m203=0 rockets=0 uranium=0 [Max Ammo] ; This is the maximum amount of ammo that a ; player can carry. Currently, if you have ; more than 254 of anything, it will not ; show correctly on the hud. Therefore ; the max ammo can not be greater than 250. ; If you set it > 250 then it will stop at 250. uranium=100 9mm=250 357=36 shells=125 xbowbolts=50 rockets=5 hgrenades=10 satchels=5 tripsmines=5 snarks=10 hornets=8 m203=10 [Ammo Box Gives] ; This is the amount of ammo you will recieve ; when picking up an ammo item uranium=20 glockclip=17 357sload=6 xbowclip=5 mp5clip=50 chainbox=200 m203=2 shells=12 rpgclip=2 [Ammo With Weapon] ; This is the amount of ammo that the ; weapon has when it's picked up glock=17 357=6 mp5=50 m203=0 shotgun=12 xbow=5 rpg=2 gauss=20 egon=20 hgrenade=5 stachel=1 tripmine=1 snark=5 hivehand=8 [Magazine Size] ; The Oz team does let the capacity of the rpg ; magazine be changed. glock=17 357=6 mp5=50 shotgun=8 xbow=5 [Weapon Damage] ; These are the damage amounts for all the weapons in Oz crowbar=25 glock=12 357=40 mp5=12 m203grenade=100 shotgun=20 xbow=20 xbowexplode=40 xbowsniper=120 rpg=120 gauss=20 guassmax=200 egonwide=20 egonnarrow=10 hgrenade=100 satchel=120 tripmine=150 hornet=10 snarkbite=10 snarkpop=30 [Weapon Misc] ; The mp5spread is based off of a vector ; cone of whatever degrees you set. The lower the ; number, the more accurate the bullets. A value ; of 1 is the most accurate while a value of 10 is VERY ; inaccurate. Scale is from 1 - 10. Normal is 6. mp5spread=6 ; Next is the life that snarks have snarkhealth=10 ; These are the times after a weapon, item, or some ammo ; are picked up that they will respawn (in seconds) itemrespawntime=30 weaponrespawntime=20 ammorespawntime=20 ; This is how long one can hold a fully charged gauss ; before it zaps them. gaussmaxchargetime=10