Duke RTCM Kit:  Version Date: 10-10-98beta v2b

Ash Corvin
RTCM home page:  http://dukertcm.com/


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Changes to Cons vs Original:
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@ Cons have many rem // marks...(More "11-6-98") 

@ Duke Footsteps can be HEARD (improved "11-6-98")

@ Cameras can be destroied

@ Camera Beep sound is disabled

@ When Lizards squat, There are Two Fart snds (poop removed "11-6-98")

@ CPU DUKE included

@ PIG DUKE included 

            *-Pigdukes eject shotgun shells

@ Atomic health(+100) acts now like Quake atomic health, Health
decreases slowly if over 100%

@ Rubbermaid Bounces Back/Trampoline Trash Can (shoot the cans and glass and debris fly out, stand to close and your view point gets jarred, Also a 50% chance a ricochet hits you (thats -1 to -5 health).

@ Now when you give the hooker lady money, Duke will lookup and say "Hail to the king baby!."

@ Duke gasps after running awhile*(not working "11-6-98")

@ Now when entering the game, you randomly become 1 of 8 differant Dukes.
            -See RTCM.RANDUKE.txt for details of charactors.*

@ Snd usage has been Tweaked for less "out of sync" messages" and steady Frame Rates."11-6-98"

@ Some code clean up and tweaking "11-6-98"

@ DUKE HURT LEVELS USED:

             -At 45 Health Duke thinks to himself"Focus"(Slight screen flash)

             -At 40 Health Duke Head tilt, New Wackplayer Jibs,player flinch.

            *-At 35 Health Duke Bleeds slowly(-1 health)

             -At 30 Health {remed out}

             -AT 25 Health New Defined Hurt Jibs fly out, screen flash

             -At 20 Health More Hurt Jibs fly out, screen flash

             -At 15 Health More hurt Jibs plus new Wack Jibs(headtilt), Screen Flash.


@ BLOOD AND GORE:

             -Realisticly Set

             -Shooting an enemy will produce blood and guts flying in the air.

             -Some blood blooms, then curds, then dissapears..look on ground for it.

             -Now when shooting enemys with RPG, Devastor, Pipbombs they will "BURN" for a few secounds after their dead.(a flame burns)


@ CHANGES TO WEAPONS    

             -Proxmine added, (must have 100 health to use, each use is -45% health)crouch and space.(Fully working "11-6-98")

             -Must hit space to pick up RPG and Devistator...and ammo
           
             -Shrinker is now a Flamethrower

            *-Freezethrower is now a Sniper Rifle(75 Damage)

             -Devasatator now holds 150 (instead of 99)

             -RPG blast raduis increased slightly..same with damage and payload.

            *-Pistol damage was increased by 2, also maxpistol ammo is 224.

            *-Shotgun damage was increased by 5, maxammo is now 40

             -Chaingun does +2 more damage
             
             -50% chance two pipebombs drop

@ CHANGES TO ITEMS

             -Steriods are now a Duke Cloak Device, only when standing still.(slight flicker and sound reveals you, now and then)Steriods Last Longer now.

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Changes to Art:
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@ Full screen display, health and ammo readout boxes are now transparent.(more visiability).

@ Crosshairs are changed. (again "11-6-98")

@ Chaingun looks like LameDukes "chaingun"

@ Chaingun sprite changed with a LameDuke "chaingun" sprite(slightly altered).

@ Shotgun is now a Double barrel shotgun

@ Pistol is now TWO pistols

@ Freezethrower is now a Sniper Rifle...ammo changed aswell.

@ Shrinker is now a Flamethrower..ammo changed aswell.

@ Tripmine laserline is now more like particals of dust,much harder to see, but realistic. Tripmine emmiter enhanced "glow".

@ Devastator weapon changed to a Mega Devastator

@ RPG is Lamedukes RPG...as well as the Rockets*

@ RPG sprite modified to look like new RPG

@ RPG ammo box looks like lameduke ammo box

@ PredTroopers are Dukes.(CPU Duke)

@ Pigs "are" Dukes.(PIGDUKE)

@ Steriods now look like the Cloak Device Duke wears on his arm.

@ Various other minor art changes and touchups. "11-6-98"
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Changes to Sounds:
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@ Weapon Select snd changed

@ Clipin/clipout snd changed

@ Get Item snd changed

@ Exsplosion snd changed

@ Pistol sound is changed

@ Shotgun snd changed

@ Shotgun cock snd changed

@ Chain gun sound is changed to gun from Aliens movie (new 6-22-98, now you hear the gun reset)

@ RPG snd changed (10-10-98)

@ Sniper snd added(Snd is now delayed Intentionally)(modified "11-6-98")

@ Flamethrower snd added

@ Tripmine trip snd changed

@ Tripmine placement snd changed (modified "11-6-98")

@ Barmusic is changed to TOOL "11-6-98"

@ kick sound changed. (modified "11-6-98")

@ Proxmine arming snds added (modified "11-6-98")

@ Walk and Run snds included* (modified "11-6-98")

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See Version history text for .zip file containts. (RTCM.VERH.txt)

* Bug/Known issuses are in the Bug text .zip file. (RTCM.BUG.txt)