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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 23 |
| No Sorting |
Ranking |
Name |
Thinker |
888 |
above/below frames for actors |
Usurper |
Difficulty Not Set by Matt |
Description |
above/below frames for actors. (this is why I listed more art tiles in the other list, though you'd need to have an updated copy of build to place them, so that'll never happen probably) How about the option of having different frames for actors depending on their relation to the player on the z-axis? Main reason: those lifts in Rise of the Triad. I was such a sucker then, I never realized they were sprites. It'd add some realism to the non-enemy actors (since it'd take up too much room to do it to enemies probably). Of course, if you could add the voxels in, this wouldn't be necessary. |
Matt's Comments |
It'll probably be easier to do the setup on the voxels… |
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