 
General Info
Main Page
Latest News
Schedule
What is it?
About Matt
About This Site
Duke Enhancements
Latest Features
Older Features
Cheat Codes
Duke Insider
Language Basics
Compile Time
Room over Room
Player Structures
UserDef Explanations
More Information
Features Database
E Duke Forum
WW2GI Enhancements
Variables
Weapon Changes
Weapon Settings
System Variables
Events
All
|

Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
|
| IdeaID is 12 |
| No Sorting |
Ranking |
Name |
Thinker |
500 |
Actor Detection of Player State (holstered) |
Usurper |
Difficulty Not Set by Matt |
Description |
There's something in your cons called event_holster, which lets the cons know if the weapon is lowered. Is it possible for enemies and such to detect if the weapon is lowered or not? If not, how about throwing that in. Civilian interactivity would be much improved. I don't know how far down the weapons are lowered in ww2gi, but if you have a large gun in dn3d, the weapon doesn't always get lowered the whole way. Could it be changed to scroll down further or become invisible once it gets lowered to the max distance or something? |
Matt's Comments |
This assumes that the 'target' is the player.. . |
|