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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
|
| IdeaID is 83 |
| No Sorting |
Ranking |
Name |
Thinker |
500 |
Con: Music control |
Veldrik |
Difficulty Not Set by Matt |
Description |
music: either
{
resettrack
restarts the MIDI track
gamevar MIDI_TRACK 0 GAMEVAR_FLAG_PERPLAYER // (system)
stores and sets the MIDI_TRACK, originally set to the default for the
level
}
or
{
starttrack
starts the midi track in value
}
resets the midi track and plays (or change MIDI_TRACK to store, and
resettrack to start it if you did the first) from the episode midi listing.
If you have ever played Syndicate Wars, you may have noticed (if you had CD audio on) if the player was in danger, or the agents started having higher
adrenaline levels and so on, the music would change.
This could be fun in duke, and could be used to make the ambience a bit snazzier. |
Implemented in Build: 04 |
Matt's Comments |
Implemented starttrack |
|