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Enhanced Duke Nukem Ideas
Copyright (C) 2000, Matt Saettler. All Rights Reserved.
Criteria:
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| IdeaID is 35 |
| No Sorting |
Ranking |
Name |
Thinker |
88 |
Additional Counters |
CONAN |
Difficulty Not Set by Matt |
Description |
Ability to have more than 2 counters? The object counter and the action frame counter work fine for simple objects, but you often find yourself wanting several things to happen at one time with an object (i.e. fire rocket every 1 second, fire shrinker every 10 2/30 seconds...). In this case, the existing counters wouldn't work, because resetting one would prevent the others from ever happening. Perhaps "counter " would declare a counter, and "ifcount <#>" would see if it has reached the given time in 30ths of a second.
by counters, I mean time counters, not number counters
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Matt's Comments |
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