====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : GRAVEYARD Author : Mark. Other Levels : Ancient Rome ( released unfinished ) Description : A dark and scary trip that starts at the side of the road near a cemetary and leads you to the very depths of hell itself. You know, just an average day. Additional Credits To : Mblackwell, Chicken, Daedolon, Terminx, Hendricks266, Fox, TeaMonster, TrooperDan, and others for helping solve problems with models, con coding, and beta testing. A full credits screen is located somewhere in the first map. Be sure to look for it. ====================================================================== * Play Information * Episode and Level # : 1 episode with 3 levels and a 4th bonus level Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Not implemented or tested but some might remain since some original enemy code is present New Art : Yes New Music : Yes New Sound Effects : Yes New .CON Files : Yes New enemies : Yes ===================================================================== * Construction * Base : 3 new levels from scratch plus a familiar bonus map recreation Level Editor Used : Mapster32 Construction Time : 100's of hours over the last 2 years on and off. It was a long slow process learning how to make models and do con coding while doing everything else. Known Bugs/Problems : To be determined after you guys start playing ===================================================================== *Important Information* Installation : Unzip the contents of the Graveyard.zip file into a clean folder and add your copy of DUKE3D.GRP into that folder. Double click on Eduke32.exe to run the game. Make sure that you have a key set for the flashlight ON/OFF ( backspace key by default ) and make sure the "custom content folder" in the Eduke32 startup box is set to the "assets" folder. Then configure your controls and off you go.... Please use the included older version of eduke32 from March of 2014. Versions after this one made changes to the water walking behavior of enemies and will cause some AI problems. Graveyard was made for playing with 32 bit rendering and Polymer and my personal preference is trilinear filtering. It will be unplayable and dark without Polymer due to the fact that most lighting is derived from Polymer's SE lights and use of TROR will probably be glitchy in Polymost. There is player dialog throughout the levels so be sure to play with the sound on. Important Notes : When killing spiders you can kick, stomp (by holding USE) or shoot them. But you must aim a little bit above them. Here is the download link.... http://dukeworld.duke4.net/2001-current/tc/graveyard/ ======================================================================