DUKE BLITZ ATOMIC-2  (Enhancements for commercial Duke Nuken 3D with 
                     (PLUTONIUM PAK ...any version...)
by WARLOCK and SANDMAN 03/97

Advanced programming wizardry and CON effects by SANDMAN.  BLITZ docs, music,
sounds and loader/configurator by WARLOCK.  Original DUKE BLITZ concept and
design by ENIGMA-13 

                TO ALL REPACKAGERS & AND ADD-ON BUILDERS........

  DUKE BLITZ OR ANY BLITZ SPECIFIC CODE ***MAY NOT*** BE PACKAGED WITH 
  OTHER DUKE ADD-ON SOFTWARE FOR PROFIT.  YOU MAY DISTRIBUTE DUKE BLITZ
  ONLY SO LONG AS YOU DO NOT ACCEPT MONEY OR GAIN ANY OTHER PROFIT FROM 
  IT. ONLY WE MAY PROFIT FROM THIS SOFTWARE IN ANY WAY.  

  IN ADDITION, DUKE BLITZ MUST BE DISTRIBUTED IN ITS ORIGINAL ZIP ARCHIVE
  **ONLY**, SO THAT ALL FILES AND DOCUMENTS ARE PRESENT AND INTACT.  IF
  YOU WISH TO INCLUDE ANY VERSION OF DUKE BLITZ OR ANY BLITZ SPECIFIC CODE
  IN ANY BOOK, CD OR OTHER SOFTWARE COLLECTION YOU MUST CONTACT WARLOCK AT
  THE E-MAIL ADDRESS LISTED BELOW..

      We hope Duke players the world over will enjoy our humble efforts.
                          Regards, WARLOCK & SANDMAN 

   NOTE:  If you read the docs you should have no problems installing this
   software.  Our e-mail address is DBLITZ@juno.com.  This is NOT a support
   address.  WE RARELY READ OR ANSWER letters sent here, mainly because we
   don't pick up the mail for months at a time.  But you might give us a try
   anyway.  Who knows?  We may even get our mail for a change!

                              PROGRAM SETUP:  

       It's easy!  Simply unpack the DUKE BLITZ ATOMIC archive in your
       PLUTONIUM PAK Duke Nukem 3D directory and run the BLITZ-A2.EXE
       program loader.  Follow the menu prompts and you'll be up and 
       running in no time.

       DUKE BLITZ ATOMIC now loads in a dynamic fashion.  Therefore
       you must run it each time you wish to play a BLITZ ATOMIC-2
       enhanced game.  When you leave the game, BLITZ ATOMIC-2 will
       uninstall and clean up its environment.  

NOTE***NOTE***NOTE     
        
        When DUKE BLITZ ATOMIC-2 loads, if it finds an older version 
        of DUKE BLITZ ATOMIC, (version 1 for instance), installed, it
        will de-install and delete all support files pertaining to the
        previous version.  In other words BLITZ ATOMIC-2 will scrub all
        previous versions of itself from your duke3d sub-directory. 

WARNING***WARNING***WARNING!!!!!!

       DO NOT try to use DUKE BLITZ ATOMIC with the commercial Duke Nukem
       3D 1.3 software!  This software will run with PLUTONIUM PAK *only*
       and attempts to run it otherwise will cause drastic problems!!!
       DUKE BLITZ ATOMIC-2 WILL WORK WITH PLUTONIUM VERSIONS 1.4 & 1.5
       and the commercial Duke Nukem Atomic Pak.
      
NEW FOR THE DUKE BLITZ ATOMIC-2 RELEASE:                                 

     1- This version of DUKE BLITZ ATOMIC introduces the new dynamic
     loader/configurator.  This program will must be run each time you 
     wish to play BLITZ.  The advantage to this loader is that your duke
     game directory will be much cleaner since we've done away with many
     of the support files used by earlier versions.
  
     2- DUKE BLITZ ATOMIC-2 IS DESIGNED FOR USE WITH PLUTONIUM PAK 1.4  
     or 1.5 or the ATOMIC PAK *ONLY*!  Users of previous versions of 
     BLITZ will also notice the archive is a great deal smaller.  This 
     is because the programmers at 3D Realms included invisible trip-bomb 
     beam options in Plutonium so we removed the huge .art file needed to 
     make the beams invisible in Duke 1.3.  Thanks to the configurator 
     portion of our new loader, you can decide how you want the trip-beams 
     to be configured each time you play.  NOTE that in multi-player mode
     all players must be configured the same way or sync errors will occur.  

     3- Certain creatures have been enhanced as far as their destructive
     capability.  These enhancements are not merely strength increases, 
     but new monster weapons as well!  Keep your eyes open!  We have also
     arranged for one creature to drop expander ammo so this weapon may be
     used in levels which were created before PLUTONIUM PAK was released.

     4- Certain pre-existing hazards have been "stepped up" for a bit more
     dangerous play.  Also, in "boogie" (auto-run) mode Duke is a bit faster
     than in previous BLITZ versions.  

     5- When Duke gets below a certain level of health, he will slowly die 
     at the rate of about 7 health points per minute.  He must get more 
     health or end up dead in a pool of blood.  Freeze rays and such will 
     not take Duke below the critical point level though, so there's still
     a good chance of survival. In DukeMatch, a player will not get credit
     for an opponent's death in this manner, even if he/she was responsible
     for lowering that player's health to critical levels.  Therefore you 
     must complete a clean kill to get a frag point.

     6- Atomic Power-ups give extra health as usual, BUT the health will
     slowly fade away over time until Duke is back down to 100 points.  If
     Duke's health is just below 100 points, he will gain health one point
     at a time until back up to 100.

     7- Be sure to try our BLITZ ATOMIC remote ridicule file (BA2-BTZA.RTS)!
     Did Duke *really* say that?  

EFFECTS AND ENHANCEMENTS FROM PREVIOUS BLITZ VERSIONS INCLUDE:

     1- Many sound replacements.  Most of these come from the DOOM GOLD 
     sound replacement series.  DOOM GOLD is for DOOM II and was created
     by ENIGMA-13.  DOOM GOLD 15 may be found on a bbs or internet ftp 
     site near you.  New sounds have also been added by Warlock.  These
     sounds were developed for Sound Blaster 16.  If you are running a
     lower order of SB, a SB clone or have marginal speakers, these sounds
     may not be what you hoped for.
   
     2- Some music replacements.  A wave-table device lika a Wave Blaster 
     will enhance the music a great deal. NOTE: for best sound enhancement,
     it is best to turn off the music.  There are fewer distractions that 
     way.

     3- Many weapons characteristics have been changed to make them much 
     more deadly and some have been weakened just a bit so as to require a
     little more skill to use them.  Experiment in Duke Match to see what's
     what.

     4- The ORGANTIC monster left inactive by the D3D authors is very much
     alive and functioning in DUKE BLITZ ATOMIC.  See the ORGANTC2.TXT
     documentation for details on including the monster in your own maps.
     ORGANTC2.TXT also explains how to play the BLITZ Organtic test map
     (DBA-ORGA.MAP), for those interested in seeing how Organtic works.                                                               
     5- Some ammo may be old or otherwise unstable.  It may explode when
     picked up.  This doesn't happen often, but the main culprits are boxes
     of pipebombs and rockets.  BEWARE!
  
     6- In addition to reversing shrinker effects and increasing speed, the
     steroids now make Duke invisible SO LONG AS HE STANDS STILL.  When he
     runs he'll still be able to be seen.  These effects wear off with the
     steroids.  Duke can still be killed while under the effects of steroids
     so being invisible won't save his neck if his enemies know where he is.

  HAVE FUN.  Feel free to pass this around and upload it where you can.  BE
  SURE to upload only the original archive so other users will get the needed
  files.  DUKE BLITZ ATOMIC-2 will not run unless all files are present.
  Upload it everywhere.  Do it early and often.  BLANKET THE WORLD!              
              ***********************************************
              ***********************************************
              ***             BYE FOR NOW!!               ***
              ***********************************************
              ***********************************************
      THE NEWEST VERSION OF DUKE BLITZ ATOMIC MAY ALWAYS BE FOUND 
                        ON THE WORLD WIDE WEB.  

       COME CHECK US OUT AT:  http://www.angelfire.com/co/dblitz

WARLOCK & SANDMAN        12/98

DISCLAIMER:  While every effort has been made to insure high programming
             standards in DUKE BLITZ, we will not be responsible for any
             damages of any kind arising from the use, (or inability to
             use), this software.  Such responsibility rests *entirely*
             with the user.  You use DUKE BLITZ at your own risk.

             Duke Nukem 3D and its trademarks and copyrights are property
             of 3D Realms.  Duke Blitz and its authors are in no way in
             association with 3D Realms.  3D Realms is not responsible for
             BLITZ content and WILL NOT be available for any technical or
             other support in regards to DUKE BLITZ.

