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Title                   :The Lost Duke Episodes
File Name               :lostduke.zip    
Author                  :Mark Hadley
Email address           :smh7462@oberlin.edu
Misc. Author Info       :I am studying music composition at Oberlin, and
                        created these episodes as a winter term project.
                        It was completed in its entirety during the month
                        of January, 1997.
		       
Description             :The 3 Lost Episodes of Duke Nukem, way back when he
                        was still working for the CIA (see Duke Nukem I).
                        Apparently, before the fight with Dr. Proton, he
                        had fought off an alien invasion of Earth (though
                        more in secrecy), the selfsame ones that tried again
                        later during Duke Nukem 3D.

                        Since I was unable to change the episode titles, here
                        they are:

                        Episode 1 -- Mountain Fortress
                        Episode 2 -- Island of Terror
                        Episode 3 -- Orbital Onslaught

                        Each one begins with a visit to Duke's Headquarters,
                        buried deep underground (well, episode 2 visits the
                        headquarters on the second level) where the mission
                        is given to Duke in the War Room, and he is given
                        the combination for the shuttle.

                        Episodes 3 introduces a few new enemy types:

                           Shrink Trooper - Much like the Lizard Captains,
                                except they shoot shrinkers.  Sometimes they
                                drop shrinker ammo when killed.  They wear
                                grey suits.
                           Laser Guard - Like the lizards with the chainguns,
                                except tougher, with red skin, and they fire
                                rapid-fire lasers instead of bullets.  Very
                                dangerous at close range.
                           Bio-Warrior - Bright glowing green lizard warriors
                                that emit a humming sound.  Their gun shoots
                                acid.  Be careful, their lifeforce also
                                generates a field of radiation around them
                                that will hurt you if you get too close.
                           Pig Captain - These green-suited pigcops are very
                                tough, and they fire RPGs.  When killed, they
                                will sometimes drop their armor or some ammo
                                for the Devistator.
                           Shotgun Turret - These blue gun turrets fire dual
                                shotgun blasts, and are heavily armored.

                        In addition, there's a new weapon canister (it looks
                        like a dark-blue-rimmed rubbermaid can).  When shot,
                        they will usually explode (with a wide radius) or
                        they will drop a random weapon.  Sometimes they will
                        drop an atomic health instead.

                        Some of the earlier levels are slow-paced, but that's
                        to enforce the secret-agent-ish theme (i.e. sneaking
                        about rather than charging around blasting all in
                        sight).  Make no mistake, though, there's plenty
                        of charging around blasting all in sight.

                        Each level is Dukematch compatable, but be warned
                        that the levels "Security Tunnels" and "Terminus"
                        are very poor Dukematch levels, and should probably
                        be avoided.  Do make sure to check out "Ballpark,"
                        a Dukematch-only level in Episode 1.

                        TO INSTALL, simply unzip the contents of lostduke.zip
                        to your Duke Nukem 3D directory.  Note, there are a
                        LOT of maps, MIDI files, and 2 replacement .CON files
                        as well as 3 new demos, so I suggest installing it
                        to a second copy of Duke on your hard drive (so you
                        can have the two separate games still intact).

                        You may use the .CON files included to generate your
                        own maps using the new creature types I created. I do
                        NOT, repeat, do NOT give permission to use ANY other
                        files included in lostduke.zip for other purposes.
                        This especially goes for the MIDI files; they are
                        copyrighted and I give no permission for their use
                        or alteration elsewhere.

Additional Credits to:  3DRealms, for the original Duke Nukem 3D
                        Oberlin, for their Winter Term
                        Bob Geitz, for sponsoring my project
                        Joe and Chuck, owners of the Gamers Inn
                        Westwood Studios' "Command and Conquer"
                        Russell F. Hadley, for supplying some ideas
			
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*     PLAY INFO     *

Episode and level       :** ALL **
Single Player           :YES!
Cooperative Play        :no (no starting positions)
Dukematch               :yes (avoid the levels mentioned above)
Difficulty settings     :not implemented (but try Damn I'm Good anyway, for
                                respawning; it IS a lot tougher)                          
New Sounds              :no
New Graphics            :no
New Music               :YES! (wrote it myself)
New Programing          :Yes (5 new enemies, new weapons canister)
Demos Replaced          :all 3
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*     CONSTRUCTION     *

Base                    :New levels from scratch
Editors Used            :BUILD.EXE
Known Bugs              :None that I know of
			 
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