Duke Nukem 3d Beta TC
by Cage
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This was a project idea inspired by screens from D3D beta version inbetween
lameduke and the leaked 1.0 (or so) betas/demos. One episode/11 maps max. 

Unfortunately, due to lack of time, coding skill and ideas (levels/story/gameplay wise)
I've had to abandon this. I wasn't sure what to do with it - new episode with
beta twists, or try to stay as true as possible which is almost impossible since
there isn't much info on the beta beside some screenshots. Either way, whatever
I've done, didn't seem right :P I wasn't also sure what to do with the story - 
it could be an alternate to the D3d (taking place after Duke 2), but the human
troopers from beta made me think of Doctor Proton, maybe a three-way war between
Duke, Aliens and Proton?

Since I was going nowhere with this I've decided to release what I've got.
Feel free the use any of the stuff included in your projects.

However I wouldn't call this TC totally dead. I think I'd get back
to it if I'd found some people to help (mapping/code). If you're interested
contact me through http://duke4.net/ forums or mail at cageds@tlen.pl

Features:

Art:
-Pigcop edited to have black armour vests
-Human trooper sprites, based on Lameduke sprites
-Lameduke drone with missing animation (firing other turret)
-Beta clean freezethrower, no icicles etc. (To be used as flamethrower or laser chainsaw)
-Shoulder mounted RPG (Cleaned up Lameduke sprites)
-Beta chaingun cannon
-Beta hand holding access card
-Beta small medkits
-New textures (Lameduke/Duke edits and few Shadow Warrior ones which I found fitting)
-Lameduke RPG Rocket
-1.3D redfont and 3DRealms logo (Just for kicks ;))

Con:
-Minor changes, defined actors for new enemies, however no code.
 Lameduke Drone needs to be coded from scratch, and Human Trooper is supposed to
 be a modified liztroop

Sound:
-Beta bar music (different EQ, richer sounding)

Maps (both unfinished):
-City1.map - city map, with two areas recreated from beta shots, bar entrance and
 the starting garage/warehouse, bar inside copied from Lameduke (to be modified).
-Comdemned.map - This was supposed to be a large comdemned building/construction
 yard map, based on O1/2 maps from Lameduke, I didn't have ideas to build something
 more interesting out of the rectangular area, though.

Palette
-There's an optional beta palette, it sure makes everything look different, but
 all stock Duke3d, and included new tiles are not designed for it and may look
 simply bad :P Just an interesting bonus, I've ripped the pal out of a screenshots
 and saved it into an format usable by the game.