TeamDUKE Features Update

    Current version out - 0.61

    Eduke 2.1 BETA Version (0.7)
          - Improved IR Goggles (replacing Night Vision Goggles)
          - Fire and explosions now show up brightly under IR Goggles
          - Gun muzzle flashes now show up brightly under IR Goggles
          - Tripbomb beam is now displayed brightly under IR Goggles
          - Game Setup screen appears for host player (player 1), allowing
            him or her to set the score limit and game type.  Problems
            will occur if the host quits the game at this time.
          - Team choice menu now appears at start of game.

            UPDATES REQUIRED

          - Trigonometry code needs simplifying.
	  - In-game menus need completing.
          - Score limit code needs to be implemented.

    0.6 to 0.61
          - FLAG-TAG is now ready for use.
          - The TeamDUKE Setup Program now removes old uninstall information
            of previous versions of TeamDUKE installed in the same directory.
          - Fixed bugs where flags got jammed in dropped state during certain
            events, one being if the carrier was viewing through a VIEWSCREEN,
            and another being if a carrier's team-mate switched teams and then
            switched back again.
          - Added CONDITIONFLOOR effector.
          - Added CONDITIONAUDIO effector which sounds a global alarm if a
            certain door is open.  Useful for Enhanced DUKE-TAG when a team
            is ready to make the lava run.
          - Improved Rain and Snow generators (NOTE: Current version drops
            frame rate to unplayable levels in most cases.  Only very careful
            and sneaky design can get around this)
          - Fixed bugs regarding respawning issues with explosive ammunition.
          - The Stimpack Medkit now leaves behind a slow spinning black
            respawn marker (assuming the item respawns and that the 'markers'
            option is switched on) where before, there used to be empty space
            for 1024 counts (about 32 seconds) before the red respawn marker
            appeared.
          - Duke now says "Let's Rock!" when you pick up a Stimpack MedKit.
          - Fixed bug where the flags were dropped a little too low,
            resulting in that if the player dropped it on top of a sprite
            bridge, the flag would fall below it.
          - Fixed bug that may cause a problem if, in CTF, the two teams scored
            at exactly the same time.
          - Separate spawn points for TeamDUKEMatch are now in place (they
            are TDMATCHREDDEST and TDMATCHBLUEDEST)

    0.5 to 0.6

          - Some new art.
          - Added new game type: TeamDUKEMatch
          - Added new game type: FLAG-TAG (Not ready for use yet however)
          - Added better DUKE-TAG support
          - You can no longer score in CTF if your flag is not in your base
          - You can now return your flag if you are carrying the enemy's
          - You now have to be vertically in line with the enemy flag to take
            it.
          - Fixed bug in TDSETUP.BAT where it looked for "GJCTF.CON" (the old
            DUKE-CTF CON file) rather than "TEAMDUKE.CON" and returned an
            error message reporting that "TEAMDUKE.CON" was missing, and
            therefore stop running.
          - Fixed bug where the "BOTH FLAGS HAVE BEEN CAPTURED/DROPPED"
            continuously flickered when the flag carriers moved between
            sectors.
          - Fixed bug that would jam a flag in the captured state if a player
            quit out while carrying it.
          - Added option switches.  These can change global game settings.
            Currently, there are five: one to disable mid-game team
            swapping, one to enable explosive ammunition boxes, and three
            other values to indicate game type (CTF, DUKE-TAG and
            TeamDUKEMatch).  Praetor PredAtor's maps are being converted (or
            already have) to include these.
          - Inserted Rain and Snow Generators
          - Inserted Fog Generator
          - Inserted Height changer effector that changes the ceiling
            height to its Z co-ordinate depending on a certain game setting,
            such as CTF being played for example.
          - Fixed Shrinker where the shrink ray was fired too soon.  This was
            due to a slightly incorrect value in EDuke's default weapon
            settings.  All the weapon variables for each weapon are stored
            in WEAPONS.CON
          - Ammo boxes are now explosive.  They explode if you shoot them,
            but have to be enabled by an option switch (see above).
          - Startup music has been changed to "PIZZED.MID"

    0.4 to 0.5

          - Some new art.

          - Changed the size of the LED effectors so that they are easier to
              scale.

          - Renamed DUKE-CTF to TeamDUKE (to avoid conflict with a pack with
              the same name, and so the name doesn't restrict us when we plan
              to expand the pack to other multiplayer game types later on).

          - Modified loading screens to display "TeamDUKE" and the Garjen
              logo.

          - Added Stimpack MedKit (from a different TC under development by
              Garjen Software Ltd.) This medkit gives you the benefit of 250%
              Portable Medkit and 100% Steroids, with the price that it takes
              a LONG time to respawn!

          - Now possible to change teams in mid-game.  To do this, tap the
              Holster Weapon button (usually Scroll Lock).  To avoid possible
              cheaters and biasing, your position, weaponry and inventory are
              reset when you change teams, and any flag you may be carrying
              is immediately dropped at the position you were previously at.

    0.3 to 0.4

          - Some extra art.
          - Added breakable glass as SPRITE (in SPGLASS.CON).
          - Added common CTF maps to main distribution.
          - Modified CTFUSER.CON to accomodate common CTF levels.
          - Changed "level loading" screen to display level creators
              for common CTF maps plus the "DUKE-CTF" sign and version
              number.
          - Fixed accidental bug where the RPG was 10 times more powerful
              than what it was supposed to be!!!
          - Changed the art of the LED digits to make them clearer.
          - Included installers and launchers to make the pack easier to
              install and use.
          - Re-organised pack so it is a smaller Internet download.

    FUTURE PLANS

          - Update lens flare (LIGHT) actor for more efficient flare
          - Update LADDER actor for multiplayer use
          - Change help screens so they display help for TeamDUKE
          - Remove obsolete art
          - Spectator mode
          - Individual DukeMatch mode
          - 'King of the Castle'/Domination game type
          - Team FLAG-TAG game type
          - Assault game type (Similar in concept to the Half-Life mod,
            'Counterstrike')
