WG Realms 2: Siege Breaker is a first person shooter made for EDuke32 (an enhanced port of Duke Nukem 3D). WGR2 is a total conversion of Duke 3D with 95% or more of the original game content replaced. It is being released as a “standalone” game and does not require the original Duke 3D to run. This document is to get you started playing the game. For more detailed information about the game, click on the links below.

WGR2 at Mod DB

Discussion thread at Duke4.net

GETTING STARTED

INSTALL:

Unzip the contents of WGR2.zip into an empty folder.

START GAME:

Method 1 -- Run the WGR2.bat file. Press any key and EDuke32 will start. Click the Start button in the window that pops up.

Method 2 – Run eduke32.exe. Select WGR2_EP1 as the Custom Game Content Directory. Click the Start button.

CONFIGURE:

Configure the controls and other settings to your liking. This game uses controls for –

Movement (forward, backward, strafe left, strafe right, jump, crouch, run speed toggle)

Looking (use the mouse to look by default)

Open (used for opening doors, using switches, activating lifts, etc.)

Inventory (select previous inventory item, select next inventory item, use selected inventory item)

Note: If you choose to bind keys to specific inventory items, realize that the names given to inventory items in the EDuke32 menu do not always correspond to the item name in the game. For example, the “Jetpack” in the menu is actually the Jump Boots in the game.

Weapon selection (next weapon, previous weapon). Weapons can also be selected by pressing the number key corresponding to it.

Shooting (fire, alt-fire). By default, Mouse1 is fire and Mouse2 is alt-fire. All weapons except for the chainsaw (weapon 1) and the watcher sentries (weapon 8) have alt-fire modes.

POW key. Used to unleash stored powers.

GAME TIPS. Used to access game tips as they become available.

IMPORTANT: WGR2 works best using the default 32-bit OpenGL renderer. Using the Polymer renderer (available with a checkbox in the EDuke32 start screen) is NOT recommended unless you have a very fast computer. The Polymer renderer is still experimental and has not been optimized as of this writing. (By the way, if you do have a fast computer and Polymer works well for you, then you will be treated to some very nice dynamic lighting effects). Another renderer option that is NOT recommended is the 8-bit software renderer. If you use that, then the fonts and skyboxes will be very low resolution, and you may have frequent crashes. If the 8-bit software renderer is the only one available for you, then most likely that is because your video card driver does not support OpenGL.

PLAY:

Select “Start Game” from the main menu, then select “Siege Breaker” (the only available option) and choose a difficulty setting. The game will then begin. It is assumed that you have some familiarity with first person shooters. There are game tips that become available as you encounter new features that require explanation. Some things, like how to defeat the monsters, you are left to figure out on your own. Have fun!

CREDITS

LEVEL DESIGN

WILLIAM GEE

CODING

DANIEL GASKILL

ORIGINAL ART AND ART EDITS

CAGE

We all did our share of art editing, though Cage did the most and the best.

COMING UP WITH IDEAS FOR EVERYTHING

WILLIAM GEE AND DANIEL GASKILL (hey, it’s an important job)

VOICE ACTING

DAN GASKILL (Axon, freed hero)

EMILY GASKILL (Ship’s computer)

SOUND EDITING AND SOUND SELECTION

DAN GASKILL (mostly)

And special thanks to Richard “TerminX” Gobeille, Pierre-Loup “Plagman” Griffais, and the whole EDuke32 team for creating and maintaining the excellent platform that WGR2 runs on.

We also with to thank and acknowledge the talented artists who made the sprites and textures that we used (and often edited) from those old 8-bit games (Doom and Hexen in particular).

November 7, 2009