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Title : ARMAGEDDON CITY
Filename : armagedn.map
Author : John Hustings
E-mail : jrh1959@visi.com
Web Page : www.visi.com/~jrh1959
Misc. Author Info : Version 3(Art file fixes and armagedn.txt update)
Other Levels : n/a

Description :
	This map is a level that takes up nearly every
inch of the design area on the build grid. It is a cityscape
that is composed of about 10 city blocks. There are 
about 20 buildings. A Subway and several vehicles.
The object of the level is to find the
level boss and kill him. Fairly standard goal. If you
know the level and try to get all the monsters you can
finish it in about 40 minutes. 

Additional Credits To :
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* Play Information * 

Episode and Level # : Replaces Level 1, Episode 1
Single Player : Yes
DukeMatch 2-8 Player : Next Realse
Cooperative 2-8 Player : Yes
Difficulty Settings : Not implemented
Plutonium Pak Required : Yes
New Art : Yes
New Music : No
New Sound Effects : No
New .CON Files : Yes
Demos Replaced : No 

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* Construction * 

Base : New level from scratch
Level Editor(s) Used : BUILD
Art Editor(s) Used : Editart
Construction Time : Off and on over the course of 2 years
Known Bugs : Most Elevators shudder. 

* Where to get this MAP file * 

File location : www.dukeworld.com

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*Important Information* 

Installation :
	Backup you own Art Files if you have any. All
the new art I have is in TILES015.ART Also Backup your USER.CON
and NAMES.H files.
	Just unzip these into you duke3d directory. 
	If you prefer you can unzip these files to a different
directory and then copy all the files to the duke3d
directory except the USER.CON file. This will prevent the
Hollywood Holocaust level from being replaced.
	You can launch the level from the DOS command
line as follows:

	duke3d -map dukehome.map.



	At his time the level has no Duke Match set up
but feel free to add it. If you do modify this I would
be pleased to get a copy of what you do to it. If you
have any comments or suggestions e-mail them to me at
jrh1959@visi.com

Important Notes : 

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