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Title                 : Bedrone
Filename              : bedrone.map
Author                : Billy Boy
E-mail                : gawana@aol.com
Web Page              : 
Misc. Author Info     : 10-22-02
Other Levels          : valves, brains2, oranges, biglight, clearwater, deadfall

Description           : 
                        Duke's dream time is interrupted when his ride crash-lands behind enemy lines.
			Duke must find a way to the Gateway, or die trying. Mind the native population.
						
			The level needs a fairly fast PC for a decent framerate. There are new sounds
 			and a few new monsters, and new art. The mini-boss2 and mini-boss3 make
			things a bit tough. No boss will end the level. There are several special doors
                        that allow passage between sectors that are piled together. There are "battery"
                        pickups that act like keycards. They don't show up in inventory, but they are
                        found and placed one at a time, so there is no confusion.

                        There are a few spots where explosives mysteriously disappear from inventory.
                        Exact ammo amounts are subtracted. If you PLAY with WEAPONS cheat, then ammo
                        amounts get messed up. Normally, ammo is returned after you pass areas with breakable 
                        stuff not meant to be broken until later. The map has plenty of ammo. There are
                        several ladders for going up. Just run into them to go up.

                        NEW expander weapon pickup (with extra power underwater - NOT FOR USE AT CLOSE RANGE-).
                        NEW code to spawn red and yellow keycards.
                        NEW actor to spawn from a list of actors after an explosion.
                        NEW code to set actor palette from respawn floor height.
                        NEW monster based on the RECON art.
                            ( The BEDRONE will freeze you at close range, then back off and break the ice.)  
                        NEW actor to play sounds that stop playing after an explosion.                        
			 
                  

Additional Credits To : SST TC and other sounds, and every map maker whose maps I've played.  
                          
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* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Plutonium Pak Required : Yes
New Art                : Yes
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : EDITART
Construction Time      : months
Known Bugs/Problems    : Outside areas run slow on Pentium 200MHz (use a small window at 800X600)

* Where to get this MAP file *

File location          : a few locations 

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*Important Information*

Installation           : User map. Everything must be unzipped to your Duke3D directory.
                         Bedrone.bat will back up and swap the cons and midi for you, and start the game.
                         Thenew art, Tiles014.art, is left alone, so Build will work, if you want to look.

			 Otherwise, backup your Game.con, Defs.con, and User.con, Dethtoll.mid    
			 and Tiles014.art files, and maybe .wav files (if same names as those supplied).
                         Then play user map Bedrone.map from setup.  

Important Notes        : The Bedrone will sting, so strafe with chaingun until it spins and crashes.            
                         

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