====================================================================== Title : Phleebhut Author : Sven Schwarz E-mail : svschwar@nw80.cip.fak14.uni-muenchen.de Web Page : Sorry, none at the moment Description : This is the first level I ever built for any 3D game. It grew quite large and uses a hell lot of textures so it may be a bit slow on some machines (a note to 486 users: I entirely designed and tested this level on my dx2-80. It runs fine, but I have to use a slightly smaller screen size than usually). Story: : Duke has taken a visit to planet Phleebhut. after he got there, his landing vehicle was shot, and he was arrested by alien Troopers. He now has to try and escape the prison, then find a way to leave the planet... Additional Credits to : Fabian Hofmann & Franz Brunner for testing and commenting Brett Gmoser & Klaus Breuer for their excellent FAQs ====================================================================== * Play Information * Episode and Level # : e1l8 Single Player : Yes Coop: : Yes DukeMatch Level : Yes, but... (There are 8 starting points, but the level is not designed for Dukematch. Maybe it's fun anyway...) Difficulty Settings : Not implemented * Construction * Base : New level from scratch Editor(s) used : BUILD Known Bugs : Yes, there are some. *The usual trouble with sprites spilling through walls etc. (Anyone out there who doesn't know by now?) *Some of the sounds get messed up for some reason *Respawning monsters tend to spawn in different places, sometimes quite a distance from where they ought to be (if anyone has an idea why, please contact me) * Where to get this MAP file * FTP sites: none so far Other: you have it, so you know it :) (http://www.bayserve.net/~mike, for example) ===========================================================================