================================================================ Title : The Fortress V1.2 Filename : fortv12.map (fortv12.zip) Author : Mats Blixt Email Address : mats.blixt@mailbox.swipnet.se Misc. Author Info : This is my first attempt at a Duke level. Description : This is a dukematch level, for at least 4 players. The idea behind the level is to divide the players into two teams. One of the teams is supposed to attack the fort and activate the reactor self destruct. While the other team defends it. To be able to activate the self destruct you must first enable it, by finding and pressing the "enable self- destruct" switch. Once pressed it will reveal the selfd. button in the reactor room. Changes since V1 : I have changed some textures. Added a few more sprites. Enlarged the service access area. Added a new user sprite. Inserted an airduct in the officers quarters. Some shading were improved and I moved some rooms to make the sound effects come from the righ directions. Additional Credits to : Dan Santos (for ideas, playtesting and being a sneaky team player), Mikael Åhman & Mikael Blohm (for being such worthy DukeMatch opponents), Mathias Simsson (for playtesting and always trying to crash my level), Brett Gmosser (for his excellent FAQ). Computer Requirments : This map has been constructed on my 80MHz 486 with 16MB ram. And runs with a decent frame rate. Except for the outdoor part of the level(courtyard). I havent tested it on any slower machinnes. But I suppose that minimum would be 66MHz and 8MB ram. Build Time : I have been working with this level during two months. Installation : Just unzip the files in your duke3d directory. If you have any voc or art files in your duke dir. Remeber to back them up before you install this map. Since it contains new graphics and sounds. Files included : !PRISON.VOC - Sound file ALERT.VOC - Sound file AMB81B.VOC - Sound file BORN01.VOC - Sound file COMPAMB.VOC - Sound file CON03.VOC - Sound file ENGHUM.VOC - Sound file FORTV12.TXT - Dooh! Youre reading it! FORTV12.MAP - Ehhhh, the map file! LAVA06.VOC - Sound file PHONBUSY.VOC - Sound file TILES014.ART - Graphics file WHISTLE.VOC - Sound file ================================================================ * Play Information * Episode and Level # : User Level Single Player : No Cooperative 2-8 Player : No Deathmatch 2-8 Player : Yes, four players recomended at least. Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : No New Programming : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Build, EditArt, Artview, Cool edit, Photoshop, Photopaint Known Bugs : There are some bad sectors in the start room (courtyard). This was the first thing I built. It shouldnt be noticeable when you play. But if you try to alter theese sectors in build, STRANGE things happen. This is also why this part of the level doesnt look so good. Crap shading and shadows! I simply do not dare to try and change anything. But if you would like to se build crash in some interesting ways, then load up the map in build and try to move some of the wall sectors. I dont understand how I manage to screw up that much and still have a playable map!? Still, as I said, it shouldnt affect game play. If you do find bugs or any strange stuff then please e-mail me. * Where to get this map * Well, ehhhh, your looking at it actually. So get going, load it up!! No but seriously, try: http://www.kinglink.com/duke3d.html http://www.cyberhighway.net/~srogers/duke/ http://www.bwernicke.com/games/duke/ * Copyright / Permissions and stuff * You may alter and spread this map anyway you want, as long as it is NOT for comercial use and that this text file is included, unaltered. This map may not be included in any compilation without written permission. Nuff said, now load up the map and get busy!! Hey, by the way. Keep a look out for my next map: Badtrip.map It will contain a lot more sound and graphics. And will be one of the weirdest maps ever. But first, I am going to take an vacation from Build!!!!