================================================================ Title : Fountains DukeMatch Filename : FOUNTDM.ZIP Author : John N. Daily Email Address : daily@capital.net Previous Duke Work : The Trouble With Transporters (TROUBLE.MAP) Fountains (Part I of "Trilogy") Lab Rats Files included in this .ZIP : FOUNTDM.MAP FOUNTDM.TXT (This file) Description : If you think you know this map 'cause you played "Fountains"...think again!! ;-) Terrific arena for Dukematch (the more players, the better!) Features: A cab (ok, a platform :) ) that takes you around the city, a city park with 'dancing waters', 4 rooftops, an apartment or 2 overlooking the park (great for ambushes), hidden apartments, vents, 5 transporters, and 1 bridge. Nice open areas to run and frag in...plus more confined places for sniping! I really tried to create a sense of balance here. There are no 'perfect' places to sit and shoot from. Every place on this map has its good points and weaknesses. Time To Build : Not sure (Did "Fountains" first, then worked backward for the DM version) Additional Credits to : Ralph Terry (cobra29@ix.netcom.com) for helping me test drive this puppy. ================================================================ * Play Information * Single Player : Yes, but mostly just to check it out (There's no way to 'win'). Cooperative 2-8 Player : No Dukematch 2-8 Player : Yes, The reason this level exists!!! Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None. * Construction * Base : New level from scratch Editor(s) used : Ken Silverman's BUILD Editor Known Bugs : These aren't really 'Bugs' as in mistakes, just a couple of limitations of the BUILD engine that you should be aware of: 1) That strange flying square thing you see up in the sky is just the "roof" of the cab. The only way to camoflage it against the sky is to parallax it... and you *know* what happens when you parallax the roof of a moving sector, don't you? ;-) (BTW: Yes, I _did_ try changing the palette) 2) Teleportors do NOT work under water. I have 5 of them there, though. This was done by creating seperate sectors (the teleporters) within other sectors ("air" space). I did this because when I had the teleporters without the "air" space, they would only work one time and then quit. As a result, you may find yourself hurtling to what appears to be your doom after jumping into the lake (Only if you enter just over a teleporter). It's very rare but, in case it does happen, Just move straight in any direction and you'll swim (just try it; you'll see what I mean). The overall effect was worth this; and I actually like the way the teleporter shafts worked out - kinda sneaky! ;) --> Mailing List <-- If you would like to recieve new maps from me as soon as they're released, just send an email to daily@capital.net with the subject heading SUBSCRIBE DUKEMAPS I'll send you a confirmation letter, and you're all set!! --> Copyright / Permissions <-- Authors MAY NOT add to this level. You MAY distribute this .ZIP file, provided you include all files contained within it, and with no modifications to any of the files within it. You may distribute this file in any electronic format (BBS, Diskette, CD, INET, etc) as long as you include this file intact, and notify me that you are using it (so I can hork a copy!). --> Where to get this MAP <-- Internet sites FTP: ftp.cdrom.com WWW: http://www.capital.net/users/daily NEWSGROUPS: alt.games.duke3d.binaries Fountains DukeMatch v1.0 (01/23/97)