====================================================================== Title :Hogcity.map Author : J.L.Stubbs E-mail : airpig@web-access.net Employer : Aeroswine Research Corporation Web Page : www.web-access.net/~airpig Description :Duke is dispatched to Hogcity,a tough slime mining town on Tiberius Station.There are two distinct sections to this map.The town and the mine. All the starts for Co-op and Deathmatch are included, but since I don't get a chance to play deathmatch I have no idea just how playable the map is in that mode.I would guess it's too big,but what do I know? This is my third map and I tried to keep sizes in a better perspective this time.Build has a tendency to confuse an old man like me.I hope you enjoy it! Additional Credits to : Fred Firth and my son Richard for play testing. Elitegames.com for allowing the posting and the midi music I borrowed from their site. Other Maps by J.L.Stubbs: AIRPIG.MAP, LOCKNDAM.MAP ====================================================================== * Play Information * Episode and Level # : E1L1 Single Player : Yes Co-op : Yes DukeMatch Level : Yes Difficulty Settings : Not implemented New Art : No New Music : Yes...included as dethtoll.mid New Sound Effects : No * Construction * Base : New level from scratch Editor(s) used : Build Known Bugs : Probably a few,but one I can't seem to get rid of. In the first section(town)if you rub up against the very outside textured wall it will take you like a bat out of hell screaming into the end of wall.....and make you very dead.If you can get away from the wall in time you will be fine.I tried to correct this but can't seem to without changing a bunch of other stuff.So I left it alone! * Where to get this MAP file * FTP sites: Elitegames.com Other:My webpage P.S.:If anyone knows what to tag a sector at to have weightlessness without the underwater effect,please e-mail me.Thanks ===========================================================================