====================================================================== ****WARNING**** ****ATOMIC EDITION ONLY**** Title : The Homeworld Author : Gabe "To Hell With Framerate" Sheets E-mail : sheets@mail.utexas.edu Web Page : none Other levels : Fetusboy.map Also look for my work in the upcoming Critical Mass TC for Duke3d 1.3d from Banzai Productions. *Note* : Home1.map is for awesome computers only! Home2.map is for your average Duke-playin'-machine. If you're not sure which you own, give Home1.map a try, and if you can move, then you're a bastard because your computer is better than mine. :) The Setting : Since Duke's last adventure in the Aquatic museum (Fetusboy.map), he has managed to discover the location of an alien military base on their home planet. The aliens plan to stage an invasion of earth from here. So, since no one else is foolhardy enough, Duke decides to fly there and walk right in armed with only a pistol (what's up with this guy anyway?). Of course, for some strange reason, the base is chock full of terran weapons and ammunition (here's where everyone has to use what I like to call "suspension of disbelief". But I don't think you guys'll have any problems with that...) So anyway, all you gotta do is get your ass in there, kill every last damn alien and hit the self destruct key on the mass teleporter in their backyard before too many of those bastards make it to earth. It's a huge level, but surprisingly short and crammed with action. Also, the aliens are experimenting with a fiendish plot to kill Duke Nukem and replace him with a robotic clone. The prototype of the robot is found somewhere inside this military base... Description : I'd like to begin this text file with an apology. My idea for this level was grand. However, I soon met (once again) with the limits of the BUILD engine. Towards the end of its construction, the map hit the maximum number of walls, and just after, the same occurred for sectors. Luckily, you're allowed to put about 4 thousand sprites in these things, so I didn't have any problems there. But I still had to go back and begin erasing sectors and simplifying other existing rooms. My concept for this level was to create a completely alien landscape with features never seen before. I wanted the structures to be curved and organic. This contributed to my hitting the maximum on walls, seeing as circular walls are really just collections of many smaller walls. I was forced to leave out a lot of cool stuff. Furthermore, since I save lighting for last, I had to scrimp on that because I had no more sectors to work with. I also wanted the level to be filled with outside areas that were raining. Well, doing this dropped the framerate of the entire level by about 10 fps. This is why I have included 2 versions of the map in the zip file. The one titled home1 has rain throughout most of it, though I had to cop out on the largest area for the simple reason that when there's rain out there, my framerate drops to ZERO! There may be some badass computer out there that can handle it, but I didn't want to push it any more than I already had. So, if your computer can handle graphics intensive programs pretty well, give home1.map a try. If you're like me, though, and your computer ain't too hot, play home2 (I have a P-120, 24 megs, and a really crappy video card). It's not as cool looking without the rain, but it's got the big bonus of playability. Additional Credits to : N/A ====================================================================== * Play Information * Single Player : Yes DukeMatch : No Co-op : No Difficulty Settings : Not implemented Demo Cameras : Yes, but only in home2.map * Construction * Base : New level from scratch Editor(s) used : BUILD Date of Completion : May 29, 1997 Known Bugs : 1)You're probably going to see some blurring in certain areas. I apologize for this. There's some funky overlapping in there that I could have smoothed over had I had more sectors to work with. As it stands, the blurring doesn't really affect gameplay, though it would if you played it multi-player (which is one of the reasons why it is NOT a multi-player map). 2)This isn't really a bug, but it kinda sucks. The elevators in the 3-story towers only go up, and once up, they do not come back down. This is just the way the incremental raise/lower SE works. I decided to use it despite this limitation. 3)On some computers, the animation on a few of the spinning sectors might go crazy. I can't explain it, but sometimes it makes it look cooler than it otherwise would. 4)The lift on the outside of the blue tower has a mind of its own... 5)If you find any more bugs that are pretty serious, please let me know. Copyright Info : This level is not licensed or supported by 3DREALMS! This is my artistic creation. It should not be displayed or transferred without this text file accompanying it. If you want to soup up the level with your own additions, make sure to give credit where credit is due. Closing Statements : If you play this level and hate it, please write me and tell me why. If you love it, please write me and tell me why. If you think I'm a dumbass who doesn't know how to build good levels, please write me and tell me how to. Thank you. LONG LIVE DUKE NUKEM! ===========================================================================