Sorry for not using the usual template, but this should do as well. This zip-file contains the three dukematch-levels i've made: -cc.map (My first level, It's looks great but it won't run verry well on a 486 based computer except for the 320*200 graphics mode. You'll need four to five players for this level because it's quite large) It's a large (very) appartment with lots of rooms ,switches, doors (all working well) and large underwater space. -rj&cob.map (Second level, Less detailed then cc.map but it plays very well, i used a lot of sector-over-sectors so it plays like as you were in a real building. It has only a few doors so you can run more easily and no light-switches. I never use the things when i'm playing a dukematch-game. this level is made for two to four players) It's an abandoned factory that i used to own with my sparring partner Rudi. It has three levels build on top of eachother, a conveyor belt between two levels , and lots of elevators and spaces to hide or set traps. -rj&coa.map (Third level, same detail-level as rj&cob.map but this one comes with it's own artfiles tiles0014.art and tiles 0015.art. Ideal for two to four players) It's a rehab centre , we started when our factory went bust. A lot of sector over sector , nice explosions and lots of places to hide, wait or set traps. The weapons are a bit harder to obtain than in rj&cob, but this forces you to move around a bit, witch makes the game more fun. I've tested all levels over and over again and they should work fine. All levels are shaded and are well detailed. I used 'build' to make them (what else) and you can do with them what you want as long as you include this text file. ZJADIED (Zjadied@pi.net)