====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Never play with fire cos we burn at BLAZING TORCH Title : Stadium "the second coming" (V3.00b) Filename : Wembly.map Author : Michael Chomyk E-mail : Mrchom@hotmail.com Web Page : http://come.to.thewarp Misc. Author Info : Co-head BLAZING torch designs. Failed quake level designer (oh i'm crying for cake) Other Levels : Playpen.map, deathm2.map, bunker (unreleased) Description : A proper football stadium. (Here's a handy hint rename it to E3L9 and it replaces the oh so awful stadium) Additional Credits To : Tom Lay for just helping out at BLAZING TORCH Billy Hayes and Chris Allcock for doing some Beta work ====================================================================== * Play Information * Episode and Level # : E1L9 (E3L9???) Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Not implemented Plutonium Pak Required : No New Art : Yes New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : Dukeres Construction Time : 8 Hours of pain and toil Known Bugs/Problems : None Known * Where to get this MAP file * File location : e-mail me (this level was never intended for publication but people interested enough to find it can have it) ===================================================================== *Important Information* Installation : put the map and tiles 015.art in duke 3d and you're gone Important Notes : dukeworld rulez man! This map file may NOT be used as a base for others! BLAZING TORCH DESIGNS reserves the right to update modify or delete this map without notice. Version History V1.0 : Small demo crashed before save V2.0-2.4: The first time proper V2.5 : Fixed HOM bug and added KWIK E BURGER as well as KTIT V2.6 : Added first enmies and changing rooms V2.7 : Added weapons and starts V2.8 : Fixed door bugs V2.9 : Removed some starts (over 90 to be exact) V2.91 : Project handed over for Beta testing to: Bill Hayes (outside developer (peblock2)) Chris Allcock (outside developer (Chris DM series)) Tom Lay (co-head at BLAZING TORCH (wo4d, playpen)) V2.92 : First Beta test result. Sizing and players tunnel effect were removed plus doors were given sound when closing. V2.93 : Mirrors were added and cheerlearders were resized v2.94 : Mirror speech was added as were cheerleader enemy spawns minor changes to bits and pieces. v2.95 : Beta returns version (minor palette and postioning changes) v3.00 : fine tuning with seriously screwed sectors where the running track had been rounded (yes that does refer to you co head) some mejor misplacement of sprites (wonder who did that?). v3.00b : Very fine tuning due to a too drastic overhaul in v3.00. 2.2.1999 MJC ======================================================================