====================================================================== Title : SOUTH PARK TC - The SOUTH PARK DOOM Add-on, by Nathan Lang "KoRnHoLiO" (nin_broken@hotmail.com, dose@mindless.com, korny@bigfoot.com, http://www.geocities.com/SunsetStrip/Stage/3076/), converted to a Duke Nukem TC, by Funduke (funduke@hotmail.com) with permission of Nathan Lang Description : I, Funduke, have used the stuff of the South-Park-Doom-Add-On to create a SP-DN3D-TC. I tried to make it 1:1, please excuse the differences and bugs! You can kill Kenny now! Story (by Nathan Lang): Ok, basicly visitors came to south park and captured everyone except for Cartman. They gained knowledge from Mafesto on genetic clones and made identical copys of everyone. Then the visitors dropped them back off in South with one purpose: To take all the Cheesy Poofs from the planet at all costs. When Cartman finds out that all his friends are aliens after his Poofs he starts off to get his revenge on the visitors. But the only way to stop them is to go off to thier alien planet and destroy the Queen Alien Good Luck! Additional Credits to : (Credits from Nathan Lang) [in southparkdm.txt] Matt Stone and Trey Parker Olivier Montanuy author of WinTex and DeuSF. Cyberdemon for his graphics. "Spooky" Steve Blauwkamp & "Decapitated" Chuck Fuoco for Simpsons Doom, All at beef-cake.com for the sounds and pics I used. [...] [in credits.txt] Thanks go out to Shannon "BlackBart" Greene and everyone at beef-cake.com -That's where most of the sounds and picture stills I used came from. Also to Myk Friedman "Cyberdemon" for his orginal wads that got me started on this project. The title screen pics, intermission pics, and the status bar were all his work. Thanks for letting me use them and sparing me from the extra work. Of course, I NEED to thank Matt Stone and Trey Parker and mention that South Park is copyright of Branniff and Comedy Central, and DOOM is owned by Id Software, and that I am not profiting from this game adaption in any way. And the authors of Simpsons Doom2 which was the version I edited.[...] (Credits from Funduke) In addition to the above people: ID dor DOOM, 3drealms for the best game ever: DN3D!, Ken Silverman for wad2art (used to convert the wad-graphics to the art-format), Kodak for dmtexart (used to change the palette of the with wad2art converted art-files to the DN3D-palette, get it at: http://www.doomworld.com/doomgl/; you will have to compile the source into a exe-file, i used DJGPP), Paul Gerber for DukeresART v4.00.972 (used to cut-and-paste the SPDOOM-enemy-graphics into the dukearttiles) ====================================================================== -- Play Information -- Episode and Level # : all Single Player : Yes Cooperative Play : Yes Deathmatch Play : Yes Difficulty Settings : all New graphics : Yes New sounds : Yes Plutonium Pak required: No, but compatible with all versions of Duke3d, How to install: please use USER.CON for 1.3, and replace it with the to "USER.CON" renamed user14.con, to play it with 1.4/1.5 (please excuse my bad english!) NOTE!: backup your files! -- Construction -- Base : SOUTH PARK DOOM by Nathan Lang Editor(s) used : wintex, wad2art, dmtexart, MSPaint (as it comes with WIN95), dukeresart, notepad (to edit the cons) Known Bugs : Hmmmmm! ... a lot? :) ... Please mail me at funduke@hotmail.com, i will try to fix them! -- Copyright / Permissions -- Please ask Nathan Lang (nin_broken@hotmail.com, dose@mindless.com, korny@bigfoot.com) for permission, if you want to use this stuff in your own files You MAY distribute this add-on, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. -- Where to get this MAP file -- http://www.dukeworld.com ===========================================================================