------------------------------------------------------------------------ r7238 | terminx | 2018-11-18 10:14:54 -0800 (Sun, 18 Nov 2018) | 3 lines CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted. This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc. ------------------------------------------------------------------------ r7237 | terminx | 2018-11-18 10:14:49 -0800 (Sun, 18 Nov 2018) | 1 line Add unsigned access to actor .htmovflag through actor .htumovflag ------------------------------------------------------------------------ r7236 | terminx | 2018-11-18 10:14:43 -0800 (Sun, 18 Nov 2018) | 1 line Misc CON fixups ------------------------------------------------------------------------ r7235 | terminx | 2018-11-18 10:14:38 -0800 (Sun, 18 Nov 2018) | 1 line Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset(). ------------------------------------------------------------------------ r7234 | terminx | 2018-11-18 10:14:33 -0800 (Sun, 18 Nov 2018) | 1 line Clean up A_InsertSprite() and the beginning of A_Spawn() ------------------------------------------------------------------------ r7233 | terminx | 2018-11-18 10:14:26 -0800 (Sun, 18 Nov 2018) | 1 line Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp ------------------------------------------------------------------------ r7232 | terminx | 2018-11-18 10:14:20 -0800 (Sun, 18 Nov 2018) | 1 line Minor CON compiler cleanup ------------------------------------------------------------------------ r7231 | terminx | 2018-11-18 10:14:15 -0800 (Sun, 18 Nov 2018) | 1 line This should improve the reliability of CON_SWITCH, and maybe allow nesting them to work. ------------------------------------------------------------------------ r7230 | terminx | 2018-11-18 10:14:10 -0800 (Sun, 18 Nov 2018) | 1 line Small cleanup in gameexec ------------------------------------------------------------------------ r7229 | terminx | 2018-11-18 10:14:05 -0800 (Sun, 18 Nov 2018) | 1 line This is a little bit more readable ------------------------------------------------------------------------ r7228 | terminx | 2018-11-18 10:14:00 -0800 (Sun, 18 Nov 2018) | 1 line Fix Gv_GetArrayOrStruct() error message ------------------------------------------------------------------------ r7227 | terminx | 2018-11-18 10:13:55 -0800 (Sun, 18 Nov 2018) | 1 line EDUKE32_STANDALONE guard some more Duke3D-specific behavior ------------------------------------------------------------------------ r7226 | terminx | 2018-11-18 10:13:48 -0800 (Sun, 18 Nov 2018) | 1 line WIP wall texture rotation bit ------------------------------------------------------------------------ r7225 | terminx | 2018-11-18 10:13:40 -0800 (Sun, 18 Nov 2018) | 1 line Update libcompat-to-msvc.a for 32-bit so we can link against SDL 2.0.9 ------------------------------------------------------------------------ r7224 | terminx | 2018-11-18 10:13:33 -0800 (Sun, 18 Nov 2018) | 1 line Compile without -fno-strict-aliasing. ------------------------------------------------------------------------ r7223 | terminx | 2018-11-18 10:13:25 -0800 (Sun, 18 Nov 2018) | 1 line This one is for Hendricks ------------------------------------------------------------------------ r7222 | terminx | 2018-11-18 10:13:19 -0800 (Sun, 18 Nov 2018) | 1 line Was checking something out for a mapper and noticed this block of code should be nested deeper. ------------------------------------------------------------------------ r7221 | terminx | 2018-11-18 10:13:14 -0800 (Sun, 18 Nov 2018) | 1 line Improve selection of a failsafe video mode if videoSetGameMode() fails at game startup ------------------------------------------------------------------------ r7220 | terminx | 2018-11-18 10:13:09 -0800 (Sun, 18 Nov 2018) | 1 line Mapster32: stop playing sounds when entering the tile selector in 3d mode ------------------------------------------------------------------------ r7219 | terminx | 2018-11-18 10:13:02 -0800 (Sun, 18 Nov 2018) | 1 line Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. ------------------------------------------------------------------------ r7218 | terminx | 2018-11-18 10:12:54 -0800 (Sun, 18 Nov 2018) | 1 line Fix whitespace in gameres.rc ------------------------------------------------------------------------ r7217 | terminx | 2018-11-18 10:12:49 -0800 (Sun, 18 Nov 2018) | 1 line Fix Polymer checkbox not showing up in the startup window in Visual Studio builds ------------------------------------------------------------------------ r7216 | terminx | 2018-11-18 10:12:43 -0800 (Sun, 18 Nov 2018) | 1 line Use clamp in mact LIMITCONTROL macro ------------------------------------------------------------------------ r7215 | terminx | 2018-11-18 10:12:38 -0800 (Sun, 18 Nov 2018) | 1 line These changes aren't particularly meaningful ------------------------------------------------------------------------ r7214 | terminx | 2018-11-18 10:12:33 -0800 (Sun, 18 Nov 2018) | 1 line Moved a few things in mact around while I stared at it thinking about what to do with it ------------------------------------------------------------------------ r7213 | terminx | 2018-11-18 10:12:28 -0800 (Sun, 18 Nov 2018) | 1 line Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp ------------------------------------------------------------------------ r7212 | terminx | 2018-11-18 10:12:21 -0800 (Sun, 18 Nov 2018) | 1 line After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. ------------------------------------------------------------------------ r7211 | terminx | 2018-11-18 10:12:16 -0800 (Sun, 18 Nov 2018) | 1 line Convert some unwieldly g_player[myconnectindex].ps->gm crap to references ------------------------------------------------------------------------ r7210 | terminx | 2018-11-18 10:12:11 -0800 (Sun, 18 Nov 2018) | 1 line Slightly simplify S_OpenAudio()... ------------------------------------------------------------------------ r7209 | terminx | 2018-11-18 10:12:06 -0800 (Sun, 18 Nov 2018) | 1 line Use MODE_RESTART in osdcmd_map() when already in a game ------------------------------------------------------------------------ r7208 | terminx | 2018-11-18 10:12:01 -0800 (Sun, 18 Nov 2018) | 1 line Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now ------------------------------------------------------------------------ r7207 | terminx | 2018-11-18 10:11:56 -0800 (Sun, 18 Nov 2018) | 1 line Prevent crash in the editor if newnumwalls and numwalls are both somehow -1 ------------------------------------------------------------------------ r7206 | terminx | 2018-11-18 10:11:50 -0800 (Sun, 18 Nov 2018) | 1 line Fix crash when attempting to load a corrupt map ------------------------------------------------------------------------ r7205 | terminx | 2018-11-18 10:11:44 -0800 (Sun, 18 Nov 2018) | 1 line Switch VM_EventCommon to use references ------------------------------------------------------------------------ r7204 | terminx | 2018-11-18 10:11:38 -0800 (Sun, 18 Nov 2018) | 1 line sdlayer: pass SDL_WINDOW_FULLSCREEN_DESKTOP to SDL_SetWindowFullscreen() when setting a windowed mode that matches the desktop resolution ------------------------------------------------------------------------ r7203 | terminx | 2018-11-18 10:11:32 -0800 (Sun, 18 Nov 2018) | 1 line Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain. ------------------------------------------------------------------------ r7202 | terminx | 2018-11-18 10:11:27 -0800 (Sun, 18 Nov 2018) | 1 line Tiny cleanups ------------------------------------------------------------------------ r7201 | terminx | 2018-11-18 10:11:21 -0800 (Sun, 18 Nov 2018) | 1 line Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX() ------------------------------------------------------------------------ r7200 | terminx | 2018-11-18 10:11:14 -0800 (Sun, 18 Nov 2018) | 1 line Clean up Gv_AddSystemVars() and Gv_RefreshPointers() ------------------------------------------------------------------------ r7199 | terminx | 2018-11-18 10:11:09 -0800 (Sun, 18 Nov 2018) | 1 line Add LAST_LABEL macro ------------------------------------------------------------------------ r7198 | terminx | 2018-11-18 10:11:04 -0800 (Sun, 18 Nov 2018) | 1 line Direct access for the actor structs ------------------------------------------------------------------------ r7197 | terminx | 2018-11-18 10:10:57 -0800 (Sun, 18 Nov 2018) | 1 line gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs ------------------------------------------------------------------------ r7196 | terminx | 2018-11-18 10:10:51 -0800 (Sun, 18 Nov 2018) | 1 line Clean up VM array handling with references ------------------------------------------------------------------------ r7195 | terminx | 2018-11-18 10:10:45 -0800 (Sun, 18 Nov 2018) | 5 lines Refine CON VM error handling behavior. Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead. New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur. ------------------------------------------------------------------------ r7194 | terminx | 2018-11-18 10:10:39 -0800 (Sun, 18 Nov 2018) | 1 line WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit. ------------------------------------------------------------------------ r7193 | terminx | 2018-11-18 10:10:32 -0800 (Sun, 18 Nov 2018) | 1 line Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL ------------------------------------------------------------------------ r7192 | terminx | 2018-11-18 10:10:27 -0800 (Sun, 18 Nov 2018) | 1 line Add a couple missing headers to build.vcxproj ------------------------------------------------------------------------ r7191 | terminx | 2018-11-18 10:10:21 -0800 (Sun, 18 Nov 2018) | 1 line Minor gamedef.cpp cleanup ------------------------------------------------------------------------ r7190 | terminx | 2018-11-18 10:10:15 -0800 (Sun, 18 Nov 2018) | 1 line Formatting ------------------------------------------------------------------------ r7189 | terminx | 2018-11-18 10:10:10 -0800 (Sun, 18 Nov 2018) | 1 line Use reference in G_DoGameStartup(). ------------------------------------------------------------------------ r7188 | terminx | 2018-11-18 10:10:04 -0800 (Sun, 18 Nov 2018) | 1 line Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.