------------------------------------------------------------------------ r7786 | hendricks266 | 2019-07-12 17:12:46 -0700 (Fri, 12 Jul 2019) | 1 line Fix sequential GNUmakefile build ------------------------------------------------------------------------ r7785 | pogokeen | 2019-07-12 01:44:46 -0700 (Fri, 12 Jul 2019) | 1 line Support separate .glsl shaders in Windows MSVC builds ------------------------------------------------------------------------ r7784 | pogokeen | 2019-07-12 01:44:43 -0700 (Fri, 12 Jul 2019) | 1 line osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state ------------------------------------------------------------------------ r7783 | pogokeen | 2019-07-12 01:44:40 -0700 (Fri, 12 Jul 2019) | 1 line Support clamping in polymost1Frag.glsl and use it for sprites ------------------------------------------------------------------------ r7782 | pogokeen | 2019-07-12 01:44:36 -0700 (Fri, 12 Jul 2019) | 2 lines Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. Additionally, git ignore the shader's generated headers folder. ------------------------------------------------------------------------ r7781 | pogokeen | 2019-07-12 01:44:32 -0700 (Fri, 12 Jul 2019) | 1 line polymost.cpp: Adjust shaders to use texture2DGradARB() if available ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.