------------------------------------------------------------------------ r8064 | pogokeen | 2019-08-29 23:05:06 -0700 (Thu, 29 Aug 2019) | 2 lines clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates). Provide compareHighPrecision() for any code that needs higher precision comparisons. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.