------------------------------------------------------------------------ r8120 | terminx | 2019-09-16 20:21:21 -0700 (Mon, 16 Sep 2019) | 1 line Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends ------------------------------------------------------------------------ r8119 | terminx | 2019-09-16 20:21:17 -0700 (Mon, 16 Sep 2019) | 3 lines This should help with some of the player movement fuckery This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled. ------------------------------------------------------------------------ r8118 | terminx | 2019-09-16 20:21:14 -0700 (Mon, 16 Sep 2019) | 1 line Fix bugged height check in cliptestsector() ------------------------------------------------------------------------ r8117 | terminx | 2019-09-16 20:21:10 -0700 (Mon, 16 Sep 2019) | 3 lines This fixes the shrinker in E1L4 I wonder what it breaks! :D ------------------------------------------------------------------------ r8116 | terminx | 2019-09-16 20:21:06 -0700 (Mon, 16 Sep 2019) | 1 line Silence dogshit -Wcast-function-type warning ------------------------------------------------------------------------ r8115 | terminx | 2019-09-16 20:21:03 -0700 (Mon, 16 Sep 2019) | 1 line EDUKE32_STANDALONE EVENT_CAPIR ------------------------------------------------------------------------ r8114 | terminx | 2019-09-16 20:20:58 -0700 (Mon, 16 Sep 2019) | 1 line Add menu option to reset achievement data for EDUKE32_STANDALONE builds ------------------------------------------------------------------------ r8113 | terminx | 2019-09-16 20:20:55 -0700 (Mon, 16 Sep 2019) | 1 line Add communityApiEnabled() and communityApiGetPlatformName() ------------------------------------------------------------------------ r8112 | terminx | 2019-09-16 20:20:50 -0700 (Mon, 16 Sep 2019) | 1 line Add Voidwrap_Steam_ResetStats() to reset achievements ------------------------------------------------------------------------ r8111 | terminx | 2019-09-16 20:20:45 -0700 (Mon, 16 Sep 2019) | 1 line Add missing EDUKE32_STANDALONE ifdef ------------------------------------------------------------------------ r8110 | terminx | 2019-09-16 20:20:42 -0700 (Mon, 16 Sep 2019) | 1 line Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values ------------------------------------------------------------------------ r8109 | terminx | 2019-09-16 20:20:38 -0700 (Mon, 16 Sep 2019) | 1 line Add yax_getzsofslope(), based on getzsofslope_player() ------------------------------------------------------------------------ r8108 | terminx | 2019-09-16 20:20:34 -0700 (Mon, 16 Sep 2019) | 1 line Fix polymost_dorotatesprite() clipping ------------------------------------------------------------------------ r8107 | terminx | 2019-09-16 20:20:30 -0700 (Mon, 16 Sep 2019) | 1 line Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles ------------------------------------------------------------------------ r8106 | terminx | 2019-09-16 20:20:27 -0700 (Mon, 16 Sep 2019) | 1 line Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds ------------------------------------------------------------------------ r8105 | terminx | 2019-09-16 20:20:23 -0700 (Mon, 16 Sep 2019) | 1 line Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h ------------------------------------------------------------------------ r8104 | terminx | 2019-09-16 20:20:20 -0700 (Mon, 16 Sep 2019) | 1 line Just formatting... ------------------------------------------------------------------------ r8103 | terminx | 2019-09-16 20:20:16 -0700 (Mon, 16 Sep 2019) | 1 line Expose control over the list of statnums that hitradius will damage to CON ------------------------------------------------------------------------ r8102 | terminx | 2019-09-16 20:20:11 -0700 (Mon, 16 Sep 2019) | 1 line Fix a couple remaining issues with crouch toggle ------------------------------------------------------------------------ r8101 | terminx | 2019-09-16 20:20:08 -0700 (Mon, 16 Sep 2019) | 1 line Take slope heights into account in A_RadiusDamage() ------------------------------------------------------------------------ r8100 | terminx | 2019-09-16 20:20:04 -0700 (Mon, 16 Sep 2019) | 1 line This theoretically helps with cases in which the player is squished by geometry ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.