------------------------------------------------------------------------ r8486 | hendricks266 | 2019-12-22 02:24:17 -0800 (Sun, 22 Dec 2019) | 1 line Fix -Wunused-parameter in my CONTROL_ClearUserInput fix ------------------------------------------------------------------------ r8485 | hendricks266 | 2019-12-22 02:21:22 -0800 (Sun, 22 Dec 2019) | 1 line SW: Fix crash issues when Track sprites are set up incorrectly ------------------------------------------------------------------------ r8484 | hendricks266 | 2019-12-22 02:21:18 -0800 (Sun, 22 Dec 2019) | 3 lines SW, KenBuild: Draw mouse cursor in editor's 3D mode Will still look wrong in SW due to reversed palette ramps. ------------------------------------------------------------------------ r8483 | hendricks266 | 2019-12-22 02:21:13 -0800 (Sun, 22 Dec 2019) | 3 lines Fix a mistake in my temporary CONTROL_ClearUserInput Fixes skipping SW's 3D Realms screen and intro logo. ------------------------------------------------------------------------ r8482 | hendricks266 | 2019-12-22 02:21:10 -0800 (Sun, 22 Dec 2019) | 1 line SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN ------------------------------------------------------------------------ r8481 | hendricks266 | 2019-12-22 02:21:05 -0800 (Sun, 22 Dec 2019) | 1 line SW: Add tailspritefree to savegames ------------------------------------------------------------------------ r8480 | hendricks266 | 2019-12-22 02:21:01 -0800 (Sun, 22 Dec 2019) | 3 lines Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__ Agreed that this feature serves no purpose on modern systems. ------------------------------------------------------------------------ r8479 | hendricks266 | 2019-12-22 02:20:54 -0800 (Sun, 22 Dec 2019) | 1 line SW: Remove sound quality option from startup window ------------------------------------------------------------------------ r8478 | hendricks266 | 2019-12-22 02:20:50 -0800 (Sun, 22 Dec 2019) | 3 lines Move InitCustomColors to build.cpp This gets grid lines showing in all editors. ------------------------------------------------------------------------ r8477 | hendricks266 | 2019-12-22 02:20:46 -0800 (Sun, 22 Dec 2019) | 1 line SW, KenBuild: Add grid line size change G key ------------------------------------------------------------------------ r8476 | hendricks266 | 2019-12-22 02:20:42 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild, SW: Replace qsetmode == 200 with in3dmode() ------------------------------------------------------------------------ r8475 | hendricks266 | 2019-12-22 02:20:38 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Use old-style voxel loading so that ART animations are ignored ------------------------------------------------------------------------ r8474 | hendricks266 | 2019-12-22 02:20:34 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Move voxel loading to common.cpp ------------------------------------------------------------------------ r8473 | hendricks266 | 2019-12-22 02:20:30 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Move palswap generation to common.cpp ------------------------------------------------------------------------ r8472 | hendricks266 | 2019-12-22 02:20:26 -0800 (Sun, 22 Dec 2019) | 1 line Add check against MAXVOXELS in qloadkvx ------------------------------------------------------------------------ r8471 | hendricks266 | 2019-12-22 02:20:22 -0800 (Sun, 22 Dec 2019) | 3 lines Expose nextvoxid variable This allows game and defs to not overwrite each other's voxels. ------------------------------------------------------------------------ r8470 | hendricks266 | 2019-12-22 02:20:17 -0800 (Sun, 22 Dec 2019) | 3 lines Don't predicate the construction of distrecip on voxoff[0][0] It's possible to load voxels after a call to dosetaspect. ------------------------------------------------------------------------ r8469 | hendricks266 | 2019-12-22 02:20:13 -0800 (Sun, 22 Dec 2019) | 1 line SW: Add call to palettePostLoadLookups ------------------------------------------------------------------------ r8468 | hendricks266 | 2019-12-22 02:20:10 -0800 (Sun, 22 Dec 2019) | 1 line KenBuild: Add call to enginePreInit ------------------------------------------------------------------------ r8467 | hendricks266 | 2019-12-22 02:20:07 -0800 (Sun, 22 Dec 2019) | 1 line Add vfs.h include to common.h for BUILDVFS_FIND_REC ------------------------------------------------------------------------ r8466 | hendricks266 | 2019-12-22 02:20:03 -0800 (Sun, 22 Dec 2019) | 1 line Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.