commit 01b8671675b06dec71ba7382b98fd797d0c14299 Author: Richard C. Gobeille Date: Wed May 20 19:57:52 2020 -0700 Duke3d: this bit of the main loop needs to go The logic here is incorrect when considering anything run from within G_DoMoveThings() that may directly trigger drawing. commit 2876a38197043bde409dc349bd05be90c0a1b216 Author: Richard C. Gobeille Date: Wed May 20 19:42:29 2020 -0700 engine: remove weird framejitter shit from FPS limiter because it doesn't do what I wanted it to commit 8b733c163790a6b14380233fe25635661ab8a269 Author: Richard C. Gobeille Date: Wed May 20 19:40:25 2020 -0700 Duke3d: split chunks of main loop off into Net_DedicatedServerStdin() and G_DrawFrame() commit 438ba9baf2401cf9cdd8e03c333bb7951cd5efb0 Author: Richard C. Gobeille Date: Wed May 20 19:24:20 2020 -0700 Duke3d: fix VS2019 16.6 build error commit 00c6695641040dd16e785cc44d525ce59e152124 Author: Evan Ramos Date: Thu May 21 03:54:42 2020 -0500 SW: Allow Strafe Left and Right to turn vehicles commit 04f50a6e5ee99554092d268eb31a142997380892 Author: Evan Ramos Date: Thu May 21 03:51:20 2020 -0500 Allow '.' to stand for 'this host' in the P2P mmulti host sequence Same as JFBuild commit 274d8d886dde7cac081acf9698348d1168c18852 See https://voidpoint.io/terminx/eduke32 for more details.