commit 176a7790f547d722f53f88eebb8144f9ec1134b3 Author: Richard C. Gobeille Date: Mon Jun 1 05:39:47 2020 -0700 audiolib: fix DemandFeed playback Broken in 09dc0cc9489d33e86ddd5f1605014b63cb612139. commit 98351ddf7e2b8de6018f26d0c1d4313e148517a6 Author: Richard C. Gobeille Date: Sat May 30 05:50:52 2020 -0700 Duke3d: mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit. commit fb4c4d5f27daa20a764d2a31fea79c9fe65b072f Author: Richard C. Gobeille Date: Sat May 30 04:01:06 2020 -0700 Duke3d: improve WT FLAMETHROWERFLAME enemy type check I don't expect anyone to make an EDuke32-compatible WT mod where other enemies shoot FLAMETHROWERFLAME, but if they do the behavior will at least be consistent across enemy types. commit 56a6ba6021733a6b0a4e4895cd648717612786e9 Author: Richard C. Gobeille Date: Sat May 30 01:34:23 2020 -0700 Duke3d: optimize A_RadiusDamage() This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors. commit 3b20f6102a38fc8fff3ee2d4f3830ed64904e60f Author: Richard C. Gobeille Date: Thu May 28 13:48:29 2020 -0700 four spaces See https://voidpoint.io/terminx/eduke32 for more details.