commit 1bc4d5fcf079b35d2eab5c3809b8b687c0d0451d Author: Richard C. Gobeille Date: Thu Jun 11 08:48:33 2020 -0700 Duke3d: add some labels for the different GREENSLIME states commit 6335a9a2e515329a159b03ba0c8a32136dc6ac42 Author: Richard C. Gobeille Date: Thu Jun 11 08:16:03 2020 -0700 Duke3d: add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead commit 58aa447e5d80e0701919d2c5002c26b234b66ca0 Author: Richard C. Gobeille Date: Thu Jun 11 07:03:06 2020 -0700 Duke3d: fix longstanding bug with unfrozen GREENSLIME This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[]. commit e4f787ecd1bb838376977775fac31ba01f013dc1 Author: Richard C. Gobeille Date: Wed Jun 10 20:29:45 2020 -0700 engine: disable SDL's automatic relative mouse input scaling that is applied when the rendering output is scaled See https://bugzilla.libsdl.org/show_bug.cgi?id=4811 See https://voidpoint.io/terminx/eduke32 for more details.