commit 9bf153e0b9028aa195d57e8b52dd510c8d29d29b Author: Richard Gobeille Date: Tue Dec 14 20:11:03 2021 -0800 engine: fix building against SDL older than 2.0.9 commit 8167009e0617b622fc491cdc74e8df724f9d685b Author: Richard Gobeille Date: Thu Dec 16 02:30:51 2021 -0800 SW: use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse I don't think this is perfect but it should be an improvement. commit 740e1bcbc31156ee5d9064b18ab2aa243a676ea9 Author: Richard Gobeille Date: Sun Dec 12 21:54:31 2021 -0800 Duke3d: fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected) commit 6353ffe2188aa441902175305926899a09abc531 Author: Richard Gobeille Date: Sun Dec 12 21:54:31 2021 -0800 Duke3d: add STANDALONE_EVAL macro See https://voidpoint.io/terminx/eduke32 for more details.