------------------------------------------------------------------------ r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away. ------------------------------------------------------------------------ r1555 | plagman | 2009-12-06 23:04:57 -0800 (Sun, 06 Dec 2009) | 1 line Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated. ------------------------------------------------------------------------ r1554 | plagman | 2009-12-06 23:01:44 -0800 (Sun, 06 Dec 2009) | 1 line Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c. ------------------------------------------------------------------------ r1553 | plagman | 2009-12-05 21:46:48 -0800 (Sat, 05 Dec 2009) | 1 line Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms. ------------------------------------------------------------------------ r1552 | terminx | 2009-12-05 01:22:43 -0800 (Sat, 05 Dec 2009) | 2 lines Ball-busting true client-server multiplayer prototype/alpha/whatever ------------------------------------------------------------------------ r1551 | plagman | 2009-12-02 23:37:34 -0800 (Wed, 02 Dec 2009) | 1 line Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362. ------------------------------------------------------------------------