------------------------------------------------------------------------ r1566 | plagman | 2009-12-12 21:13:59 -0800 (Sat, 12 Dec 2009) | 1 line Fix wall and sector updating over the wire so that it doesn't crash. ------------------------------------------------------------------------ r1565 | plagman | 2009-12-12 17:54:29 -0800 (Sat, 12 Dec 2009) | 1 line Fix the San Andreas texture fix in some cases. ------------------------------------------------------------------------ r1564 | plagman | 2009-12-12 17:23:44 -0800 (Sat, 12 Dec 2009) | 1 line Fix the build with POLYMER=0 or USE_OPENGL=0. ------------------------------------------------------------------------ r1563 | plagman | 2009-12-12 14:06:41 -0800 (Sat, 12 Dec 2009) | 1 line Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings. ------------------------------------------------------------------------ r1562 | plagman | 2009-12-12 12:14:13 -0800 (Sat, 12 Dec 2009) | 1 line Change the BUILD Makefiles to properly link the tools against nedmalloc. ------------------------------------------------------------------------ r1561 | terminx | 2009-12-12 04:04:18 -0800 (Sat, 12 Dec 2009) | 2 lines oops ------------------------------------------------------------------------ r1560 | terminx | 2009-12-12 03:07:59 -0800 (Sat, 12 Dec 2009) | 2 lines multiplayer fixes ------------------------------------------------------------------------ r1559 | plagman | 2009-12-08 23:03:25 -0800 (Tue, 08 Dec 2009) | 1 line Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again. ------------------------------------------------------------------------ r1558 | plagman | 2009-12-07 22:02:58 -0800 (Mon, 07 Dec 2009) | 1 line Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore. ------------------------------------------------------------------------ r1557 | plagman | 2009-12-07 21:57:31 -0800 (Mon, 07 Dec 2009) | 1 line Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models. ------------------------------------------------------------------------ r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away. ------------------------------------------------------------------------