------------------------------------------------------------------------ r1760 | helixhorned | 2011-01-15 16:23:39 -0800 (Sat, 15 Jan 2011) | 16 lines Too much stuff for one commit. engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere') ------------------------------------------------------------------------ r1759 | plagman | 2011-01-14 11:50:01 -0800 (Fri, 14 Jan 2011) | 1 line Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death. ------------------------------------------------------------------------