------------------------------------------------------------------------ r1763 | terminx | 2011-01-15 18:51:22 -0800 (Sat, 15 Jan 2011) | 2 lines Add "Bstrstr" to compat header ------------------------------------------------------------------------ r1762 | terminx | 2011-01-15 18:50:27 -0800 (Sat, 15 Jan 2011) | 2 lines Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL ------------------------------------------------------------------------ r1761 | terminx | 2011-01-15 18:45:54 -0800 (Sat, 15 Jan 2011) | 2 lines Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings ------------------------------------------------------------------------ r1760 | helixhorned | 2011-01-15 16:23:39 -0800 (Sat, 15 Jan 2011) | 16 lines Too much stuff for one commit. engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere') ------------------------------------------------------------------------