------------------------------------------------------------------------ r1790 | helixhorned | 2011-02-11 00:15:02 +0100 (Fri, 11 Feb 2011) | 3 lines * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old. * Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck ', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired. ------------------------------------------------------------------------ r1789 | helixhorned | 2011-02-06 23:57:32 +0100 (Sun, 06 Feb 2011) | 1 line fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) ------------------------------------------------------------------------