------------------------------------------------------------------------ r1839 | plagman | 2011-03-11 00:01:43 -0800 (Fri, 11 Mar 2011) | 5 lines MD3 export script for Blender, based off the XReal hosted one and modified to not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3. ------------------------------------------------------------------------ r1838 | plagman | 2011-03-10 20:55:02 -0800 (Thu, 10 Mar 2011) | 2 lines Blender ASE: fix animation import. ------------------------------------------------------------------------