------------------------------------------------------------------------ r1849 | terminx | 2011-03-19 10:35:49 -0700 (Sat, 19 Mar 2011) | 2 lines Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip ------------------------------------------------------------------------ r1848 | helixhorned | 2011-03-17 16:37:38 -0700 (Thu, 17 Mar 2011) | 19 lines Tweakery in various places. Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall ------------------------------------------------------------------------