------------------------------------------------------------------------ r1854 | helixhorned | 2011-03-23 10:41:01 -0700 (Wed, 23 Mar 2011) | 5 lines * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons... ------------------------------------------------------------------------ r1853 | helixhorned | 2011-03-19 11:16:41 -0700 (Sat, 19 Mar 2011) | 1 line remove my mudflap related code in makefile.common ------------------------------------------------------------------------