------------------------------------------------------------------------ r1908 | helixhorned | 2011-06-18 06:02:08 -0700 (Sat, 18 Jun 2011) | 5 lines * Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map. * Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale * Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc. * Change defaults for r_novoxmips to 1 and lazytileselector to 0 ------------------------------------------------------------------------ r1907 | helixhorned | 2011-06-17 06:11:19 -0700 (Fri, 17 Jun 2011) | 1 line also fix eduke32 on x86 and include a script for compiling all four versions, packing each into a fat binary and zipping the whole pack. ------------------------------------------------------------------------