------------------------------------------------------------------------ r1914 | helixhorned | 2011-06-22 12:26:11 -0700 (Wed, 22 Jun 2011) | 1 line I now understand SE0's ------------------------------------------------------------------------ r1913 | helixhorned | 2011-06-22 12:12:47 -0700 (Wed, 22 Jun 2011) | 2 lines Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map. Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point. ------------------------------------------------------------------------