------------------------------------------------------------------------ r1989 | hendricks266 | 2011-08-20 16:28:36 -0700 (Sat, 20 Aug 2011) | 1 line quotes don't print at all if blank ------------------------------------------------------------------------ r1988 | hendricks266 | 2011-08-20 16:28:19 -0700 (Sat, 20 Aug 2011) | 1 line add weapons.con.sample, a direct port of the HUD display code to CON ------------------------------------------------------------------------ r1987 | hendricks266 | 2011-08-20 16:28:14 -0700 (Sat, 20 Aug 2011) | 1 line add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility ------------------------------------------------------------------------ r1986 | hendricks266 | 2011-08-20 16:28:06 -0700 (Sat, 20 Aug 2011) | 1 line change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter ------------------------------------------------------------------------ r1985 | hendricks266 | 2011-08-20 16:28:02 -0700 (Sat, 20 Aug 2011) | 1 line gut and update enhance.con.sample ------------------------------------------------------------------------ r1984 | hendricks266 | 2011-08-20 16:27:58 -0700 (Sat, 20 Aug 2011) | 1 line update soundefs.h to match the final v1.5 DEFS.CON ------------------------------------------------------------------------ r1983 | hendricks266 | 2011-08-20 16:27:46 -0700 (Sat, 20 Aug 2011) | 1 line add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h ------------------------------------------------------------------------ r1982 | plagman | 2011-08-20 14:06:00 -0700 (Sat, 20 Aug 2011) | 7 lines Polymer: fix external view. Some of the ROR code was operating under the assumption that drawasks always correspond to one call of polymer_displarooms(), but that's not necessarily the case; external view draws all sectors from the top polymer_drawrooms(), which was causing crashes. Just ignore the sector mask queues in external view mode, we already don't draw masked walls. ------------------------------------------------------------------------