------------------------------------------------------------------------ r1991 | plagman | 2011-08-21 12:41:34 -0700 (Sun, 21 Aug 2011) | 6 lines Polymer: fix sector masks translucency. The code was using the Polymer-cached version of the sector cstat to determine the translucency of its diffuse material, meaning it would never get it right on the first try; that's what you get for having completely different variables named 's' and 'sec'. ------------------------------------------------------------------------ r1990 | plagman | 2011-08-21 12:41:22 -0700 (Sun, 21 Aug 2011) | 5 lines Polymer: Don't draw back faces of sector masks. We normally enable backface culling always, but turn it off for two-sided sprites; we need to make sure it's re-enabled after that as sector masks are drawn after. ------------------------------------------------------------------------ r1989 | hendricks266 | 2011-08-20 16:28:36 -0700 (Sat, 20 Aug 2011) | 1 line quotes don't print at all if blank ------------------------------------------------------------------------